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An open process control and laser engraving software solution
An extensive and multi-platform visualisation, process control and HMI application that supports many different devices via an open plug-in interface. Beside a visual GUI editor a debugger is part of the package.
wxCode project is a collection of reusable components based on the cross-platform wxWidgets GUI toolkit. The project provides various tools and facilities for building, maintaining and releasing wxWidgets-based code. Visit the website for more info.
Note: As of January 2018 this project has been retired.
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the...
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wxLua is a Lua scripting language wrapper for the wxWidgets cross-platform GUI library. It consists of executables for editing, running, and debugging wxLua scripts, a library for extending C++ programs with a fast, small, fully embeddable scripting language, and a variety of sample programs. With wxLua you can quickly write full-featured programs with graphics, networking, printing, etc. for MS Windows, Linux, and OSX.
March 2013 this project was announced first to public, but the feedback was ZERO. So I guess it is insanely bad and unusable.
Ok. But sorry, I decided to continue it for myself to improve my inability and unexperience in software development FOR MYSELF.
Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is...
Note: this project has been migrated to github:
https://github.com/cschreib/lxgui
lxgui is an open source, portable, and data driven GUI. It is fully extensible, and supports caching through render targets. It is meant to be used by real time applications (such as games).
The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files.
It relies on keyboard and mouse input (support for other controllers is not...
Ops is a C++ library and a Python module for reading configuration files. The files are written in Lua, which makes the configuration files easy to read and write for the beginner, and yet very powerful for advanced users.
Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
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3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.