Showing 56 open source projects for "c++ debugging library"

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  • 1
    LuaGnome
    Library to use the Gnome libraries from Lua, incl. GLib, GTK and others. Currently about 9000 functions and 1900 structures are supported, even though the tested part is rather small. The code is here in the GIT repository. NOTICE: This project is not maintained anymore. A better alternative is the GIR based lgi project, see this link: https://github.com/pavouk/lgi/
    Downloads: 0 This Week
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  • 2
    nlua -- namespace Lua. nlua provides a C++ binding to Lua. The API is simple and reads like the C++ version of Lua`s official C-API.
    Downloads: 0 This Week
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  • 3
    Library incapsulate lua state and give some additional features.
    Downloads: 0 This Week
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  • 4
    BDK
    BDK: XBERRY DEVELOPMENT KIT CONICSOFT(NINGBO) CO,.LTD. This project moved to FreeBDK.sf.net
    Downloads: 0 This Week
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  • 5
    Luabridge has moved to GitHub and is now being developed by Vinnie Falco: http://github.com/vinniefalco/LuaBridge Luabridge is a lightweight, dependency-free library for exporting C++ functions and classes to Lua environments. It uses standard-compliant C++ template metaprogramming and is written against Lua 5.1.2.
    Downloads: 0 This Week
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  • 6
    Levana
    Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
    Downloads: 0 This Week
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  • 7
    A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
    Downloads: 5 This Week
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  • 8
    The mistletoe parser library.
    Downloads: 0 This Week
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  • 9
    OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
    Downloads: 0 This Week
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  • 10
    Perlish C++ Library for lazy developers.
    Downloads: 0 This Week
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  • 11
    Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
    Downloads: 0 This Week
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  • 12
    3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
    Downloads: 0 This Week
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  • 13
    Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
    Downloads: 0 This Week
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  • 14
    Engine de jogos C++,para jogos 2D e 3D. Bibliotecas Utilizadas: SDL, SDL_Image, SDL_Mixer, SDL_ttf, FreeType, LUA, FTGL, OpenGL
    Downloads: 0 This Week
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  • 15
    Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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  • 16
    Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
    Downloads: 0 This Week
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  • 17
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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  • 18
    C++ application server optimized for very tight control of memory allocations, efficient execution algorithms, built-in timing and statistics for performance tuning and easy extension. Based on MVC model with embedded Lua scripting/template engine. Sourc
    Downloads: 0 This Week
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  • 19
    OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
    Downloads: 0 This Week
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  • 20
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
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  • 21
    This project is the porting of Lua5.1. It base on the porting for Lua5.0 which named LuaCE. It include an interpreter and a library projects file for EVC4.2.
    Downloads: 0 This Week
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  • 22
    NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
    Downloads: 0 This Week
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  • 23
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  • 24
    Port of Lua 5.1.1 to Cobalt version of PalmOS. Including some extensions to UI, Databases and VFS
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  • 25
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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