Showing 220 open source projects for "two player game"

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  • 1
    Venom is a small framework for writing 3d games and applications.
    Downloads: 0 This Week
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  • 2
    A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
    Downloads: 0 This Week
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  • 3
    Falengard is a project to develop a game play system that can easily be transferred between a computer based medium to a tabletop game reminiscent of Dungeons and Dragons.
    Downloads: 0 This Week
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  • 4
    G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
    Downloads: 0 This Week
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  • 5
    A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
    Downloads: 0 This Week
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  • 6
    paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files. It consists of two files and is easy to use in your source code. It is written in pure C and makes only use of stdio.h, stdlib.h and string.h If you are a game developer
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    Downloads: 3 This Week
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  • 7
    LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
    Downloads: 0 This Week
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  • 8
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
    Downloads: 0 This Week
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  • 9
    GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
    Downloads: 0 This Week
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  • 10
    This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
    Downloads: 0 This Week
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  • 11
    The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
    Downloads: 1 This Week
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  • 12
    CGI games: WSpace will become a multiplayer space strategy game. WebRogue is a roguelike, ready for multiplayer support later. There is also a GUI client for WebRogue in the download.
    Downloads: 0 This Week
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  • 13
    A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
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    Downloads: 3 This Week
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  • 14
    SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
    Downloads: 0 This Week
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  • 15
    Questnuke is a collection of e-xoops modules for the purpose of keeping track of adventure/rpg game creation. Utilizing existing mods where possible, writing them when they are not yet created.
    Downloads: 0 This Week
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  • 16
    A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
    Downloads: 0 This Week
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  • 17
    Ninja Playland is a RPG built using Flash MX, MySQL, PHP4. The basic concept of the game will put the player in the role of a Ninja of different classes.
    Downloads: 0 This Week
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  • 18
    The Flat Earth MUD driver project aims at a C++ driver, that supports: - A game written in a subset of C++. - Imposes no limitations on what the game can be. - Supports an interpreted version of the lib language as well - Allows online compilations to
    Downloads: 0 This Week
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  • 19
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 20
    This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
    Downloads: 1 This Week
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  • 21
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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  • 22
    Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
    Downloads: 0 This Week
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  • 23
    EZ2D is a 2-Dimensional Game Engine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
    Downloads: 1 This Week
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  • 24
    A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
    Downloads: 0 This Week
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  • 25
    The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
    Downloads: 0 This Week
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