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    Build Agents and Models on One Platform

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  • 1
    Kisekae UltraKiss

    Kisekae UltraKiss

    Kisekae UltraKiss is a full featured integrated development environmen

    ...It is also a complete graphical development environment for creating KiSS applications. It fully implements the FKiSS event driven programming language up to and including new FKiSS5 enhanced capabilities. These features enable Kisekae game and application development. UltraKiss includes an integrated palette color editor tool, an image editor tool, an integrated audio and video player, and an archive manager that packages LHA, ZIP, and JAR archive files. It also provides a full featured FKiSS programming language trace and debugging tool. UltraKiss has been designed to provide improved developer support so that it is easy to create new KiSS applications.
    Downloads: 11 This Week
    Last Update:
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  • 2
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
    Downloads: 0 This Week
    Last Update:
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  • 4

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line...
    Downloads: 0 This Week
    Last Update:
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