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QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
xuni is a Graphical User Interface widget toolkit, written in C and currently using the SDL. It is very portable and flexible. xuni supports many features including widget rescaling, XML resource files, and loading code dynamically from shared libraries.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
PygShell (pronounced pig shell) is an interactive console for Pygame developement. It is an implementation of the Python shell using Pygame. PygShell also includes a simple text editor (also in pygame) and ships with several example scriptlets.
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Simplifed All Gaming Graphical User Interface (SAGGUI). Project aimed towards simplifying inclusion of GUI elements in games. Graphical backends include: Allegro,SDL,and OpenLayer. Font backends include: FreeType. Easily extensible to any other system.
MeMo (stands for Meta-Model) is planned as Generic Programming Language & IDE, as flexible & smart as it is possible for computer application, including adjustable syntax, algorithm reduction. Ideally, it has to contain AI for interacting with the user.
pvmfractal is a highly customizable fractal viewing application, that can work interactively as an SDL or Curses app, or in batch mode as a console app. It includes many coloring algorithms, layers, and can use multiple computers for calculation using PV
This is a library using SDL and FMOD libraries, that help managing SDL's surfaces and FMOD's sounds. It also include a process, a state manager and a internal window maker (using some sort of skins).
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
CMIL's goal is to improve the state of input handling in games and similar apps. CMIL is a cross-platform, C++ abstraction of media input API's (SDL, DirectX etc) and input devices, with the specific objectives of improving flexibility and ease of use.
wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..