Showing 220 open source projects for "two player game"

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  • 1
    Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
    Downloads: 0 This Week
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  • 2
    A framework built in using Flex 3 that provides the basic functionality of user interaction and audio control.
    Downloads: 0 This Week
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  • 3
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 4

    Cheb's Persistency System

    A simple object database system for FreePascal.

    ABANDONED: The version currently in development is NOT compatible with the latest release and CANNOT be used separately from Cheb's Game Engine (not available yet). I am planning to release Chepersy 2 as a separate project someday, but it will not be compatible. I am truly sorry, but there were too many unstable hacks, I failed to reproduce their behavior. The future version will support 64-bit Intel and ARM platforms, will support fpc 3.x and will be based on reference counting (TInterfacedObject) A simple object database system for FreePascal. ...
    Downloads: 0 This Week
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  • 5
    The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
    Downloads: 0 This Week
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  • 6
    barde
    A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com). Given a log-file, this tool will replay a T4C game you've played before. It will have built-in functionnalities like : merging log files together, searching and cleaning
    Downloads: 0 This Week
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  • 7
    Chess Rating Management System
    This sofware is designed to help different chess clubs to set up their own rating system. It uses USCF approximation formulas for rating calculations. Working example at newarkcc.vfutbole.ru
    Downloads: 0 This Week
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  • 8
    XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
    Downloads: 0 This Week
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  • 9
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
    Downloads: 0 This Week
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  • 10
    Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
    Downloads: 0 This Week
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  • 11
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
    Downloads: 0 This Week
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  • 12
    Computer game creation framework.
    Downloads: 0 This Week
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  • 13
    Clarity - Game Development Simplified
    Downloads: 0 This Week
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  • 14
    OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
    Downloads: 0 This Week
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  • 15
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
    Downloads: 0 This Week
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  • 16
    A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
    Downloads: 0 This Week
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  • 17
    Tool for Hattrick.org web soccer management game
    Downloads: 0 This Week
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  • 18
    DARPA Urban Challenge, a C++ based platform for testing Path Planning Algorithms: An application of Game Theory and Neural Networks. Rubin, Raphael (2007)
    Downloads: 0 This Week
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  • 19
    OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
    Downloads: 0 This Week
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  • 20
    The Reactive Plot Library runs interactive branching conversations, supports multiple undos and uses XML story scripts. It comes with Script Player, a choose-your-own-adventure game player. See project website (www.reactiveplot.com) for more info.
    Downloads: 0 This Week
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  • 21
    This is a game.Player has to save his target point(staff).There is an enemy tank. The enemy tank will be trying to kill the staff.If staff is killed then game will be over. And if player can kill the enemy tank then player will win the game.
    Downloads: 0 This Week
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  • 22
    Metamod:Source is an API manager that sits in between the Half-Life 2 Source Engine and game/mod DLL, allowing loaded Server Plugins to intercept and override calls passed in between; similar to Metamod for Half-Life 1.
    Downloads: 18 This Week
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  • 23
    A modular, cross-platform game engine written in C++ . The main goal is to provide a flexible system for easy prototyping.
    Downloads: 0 This Week
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  • 24
    Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
    Downloads: 0 This Week
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  • 25
    Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
    Downloads: 0 This Week
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