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Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Askari is a custom version of the Mozilla Rhino Javascript Engine optimized for use in standalone applications and servlets. It is easily extensible either with Java libraries (SWT is bundled) or by adding to the included JavaScript library framework.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Lucene is a Java full-text search engine, but the HitCollector-based search API is not meant to work remotely. This library solves this and other problems related to the Lucene collector mechanism.
Sahits Workflow is an easy to use and yet flexible workflow engine. The work to be done is delegated to methods defined by the user/developer. The Mapping can be done by xml files or database or any other means to retrieve data.
Linear time, dynamic API for lexical analysis and parser generation. Allows for a text-based specification of formal languages with the well-known regular-expressions approach, and using Parsing Expression Grammars as the underlying engine.
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GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
This UBmatrix Processing Engine is an SDK for building XBRL-enabled applications. The engine is the essential component to read, write, and validate XBRL. This project was released under UBmatrix Inc. Learn more about EDGAR Online XBRL Processing Eng
Intuition PHP Templating Engine is a simple to use, lightweight, yet powerfull templating class for PHP5 that can be used to easily display dynamical web content.
(Banded Reports support also included).
This is an Hierarchical State Machine (aka Statechart) engine written in Java (1.5 +) Actually we will develop only support for a subset of UML 2.0 semantics but, in future, we hope to add support for other semantics.
Samosir is the library used to develop plugin modules for the Toba personal information retrieval application. It lets developers easily write modules that add functionality from within Toba and integrate with the internal database and search engine.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
The SWWE is a Static Web Widget Engine, with this library the developer can create a web application in few minutes. This library does not require the developer to know HTML. It's based on Ajax and Java Servlet. A porting for .NET and Perl is planned.
kebap is the long-awaited Perl IDE. It currently uses nedit as text- and macro-engine and ships with a wx GUI. It consists of a tree-view based file-manager for the code repositories of a project. A plug-in API allows extending kebap in perl.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
The Proximity is a general web-proxy "like" engine with configurable proxying engine. One of primary use is to serve as Maven proxy on intranet. Useful for reducing outgoing traffic (caching), for publishing in-house and other external maven artifacts.
Bricklayer (or bricklayer-perl) is a perl/mod_perl2 templating engine on steroids yet is extremely simple. It's main objective is for web applications but it is also capable of use from the console.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.