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Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
AntManager is a Java-based, multi-threading and easily extensible build engine using Apache ANT to manage the build process of a whole hierarchical software project structure. Enjoy your build with AntManager.
The XML Code Template Engine produces class code skeletons that can include equality and logging methods in C++ or Java(so far) from an XML document outlining. It also creates Doxygen compatible comments and a has very simple plugin system.
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SaGE (SaneT Game Engine) is a Game Engine, built on top of the largely successful Open Source Irrlicht graphic engine, along with irrKlang for audio and IrrNewt for physics. Developed for the developers, but available to general public.
A command line parsing system. Through Java Reflection it allows simple usage. The keys are defined as standard, overloadable methods, and are transparently managed by the engine. No need to use library-defined objects or enums. Developer has the power!
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
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Loose (Lightweight Object Oriented Scripting Engine, but also 'loose' regarding to OO features) is an extremely lightweight object oriented scripting engine (core engine is less than 400 lines of C code).
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
Is a template engine that compile HTML template to PHP. Is easy to use and install, with 6 tags, 3 php functions and 2 php class. Is WYSIWYG, you work with img/css relative path, raintpl convert to the correct server path. www.raintpl.com
Light workflow engine for developers built in Java. It is designed to be simple, versatile and focused on the developer. It includes a Petri Nets graphical process designer integrated to Eclipse and a query language similar to OQL
construtsor it's a visual struts development tool. It will help you to create Actions, Form and Pages and link them saving a lot of time and efforts. It could also reverse-engine struts config files.
This project intends to provide a generic platform for developing any kind of modules (web or non-web). As main technology choice, the Spring Framework shall be used as core engine since it already supports several other frameworks.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
A metadata driven rules engine based on Java. This engine will allow you to configure your own domain specific metadata. It provides features like dynamic rule definitions, chaining of rules and is very easy to define rules.
PHP framework library that includes MVC object oriented engine with xml configiration, image abstraction library with gd2 and imagemagick, database abstraction based on ADO abstraction layer, time and date handling classes..
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
This project hosts a Scheme Integrated Development Environment and Debugger based on Eclipse. Includes a Gambit debugger. It currently uses the Dynamic Languages Toolkit which supports the DBGp debug engine protocol.
(The Bliki engine Wikipedia API now moved to http://code.google.com/p/gwtwiki ). Eclipse plugin: Converts Wikipedia syntax to HTML. Features: syntax highlighting, content outline&assist, templates, HTML preview&insert, Java/PHP link2wiki, PDF creation.