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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
A metadata driven rules engine based on Java. This engine will allow you to configure your own domain specific metadata. It provides features like dynamic rule definitions, chaining of rules and is very easy to define rules.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
PHP framework library that includes MVC object oriented engine with xml configiration, image abstraction library with gd2 and imagemagick, database abstraction based on ADO abstraction layer, time and date handling classes..
This project hosts a Scheme Integrated Development Environment and Debugger based on Eclipse. Includes a Gambit debugger. It currently uses the Dynamic Languages Toolkit which supports the DBGp debug engine protocol.
(The Bliki engine Wikipedia API now moved to http://code.google.com/p/gwtwiki ). Eclipse plugin: Converts Wikipedia syntax to HTML. Features: syntax highlighting, content outline&assist, templates, HTML preview&insert, Java/PHP link2wiki, PDF creation.
OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
High performance PHP framework that enhances PHP with "application level multiple inheritance" and provides services for UTF-8, security, easy i18n, etc. It provides also a template engine that allows client side rendering of pages.
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Helma is a web application framework. It offers support for various scripting engines, but still the Rhino JS scripting engine plugin is the only bundled plugin. This project offers a PHP plugin, allowing PHP developers to make use of the Helma web appli
NeuronDotNet is a neural network engine written in C#. It provides an interface for advanced AI programmers to design various types of artificial neural networks and use them.
Cell Broadband Engine Processor optimized libraries and software from Georgia Tech, for a number of libraries for FFT, MPEG, compression, and encryption. This project also includes patches to accelerate R on the Cell Broadband Engine processor.
Joone is a neural net framework written in Java(tm). It's composed by a core engine, a GUI editor and a distributed training environment and can be extended by writing new modules to implement new algorithms or architectures starting from base component
Metamod:Source is an API manager that sits in between the Half-Life 2 SourceEngine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
The jTTS project provides a refactored implementation of the FreeTTS software speech synthesizer. Rather than building upon the flite implementation of a TTS engine, it implements engine capabilities from Festival. It also supports British English.
Data processing system following a given scenario.
The system is a consistent execution of SQL instructions in line with the conditions or rules. Engine is a Java library, which implies its use with the Java platform.
This is a simple class library provided for generating structured query language (SQL) expressions from an XML criteria (somewhat like XQuery) and a Typed Dataset containing all required tables.
The Selective API Engine is a .NET framework which allows programmers to tie together multiple APIs to provide redundant and broad compilation of related data.
Easy BI family contains engine(generater) for reporting , charting, tabulardata, olap. All parts is separated. Either change any part of them or customize develop is simple and fun.
The CMS-Bandits is a set of php scripts, with online html editor, calendar, search engine, rss reader, revision log, personal nickpage, comment system, webcrawler and even more.
An execution engine for Linked Object Oriented Programming (L.O.O.P.). L.O.O.P. adds EXTERNAL LINK property for original OOP, which can make objects link, pass data to each other without knowing the other object's information.