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The Xholon project explores: software as systems of linked nodes, organized hierarchically. The Xholon toolkit supports this back-to-basics approach, and demonstrates practical benefits through examples from numerous domains.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
A Java library and set of tools to quickly and easily manipulate graphs (set of nodes and edges) and dynamic graphs. The principal trait of this library is its ability to manage (create, edit, layout, display) continuously evolving graphs.
The development of this project now takes place on Github. Visit the official Graphstream website at http://graphstream-project.org
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
BS Eagle Project is an open source black-oil simulator. The goal of this project is to provide a free access to the modern oil simulator to study new methods of simulation. The project has a modular architecture and open to modifications and extensions.
The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
Mixed Analog/Digital Simulator framework - parser and elaborator for Verilog and Verilog-AMS, and an extended C++ (ParC - http://parallel.cc) to be used as the simulation engine.
BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
kla (KapiLandAutomat) ist ein PERL-Programm fuer die Welt 5 des Online-Spiels KapiLand (http://www.kapiland.de). Die Applikation arbeitet Skripten ab, in welchen der Benutzer ganze Produktionsketten, Verkauf, Einkauf und Vertragswesen automatisiert
This is a resurrected open source C Interpreter project. The new release includes enhancements that allows the C Interpreter to talk to logic simulation so that it can be used to drive simulation. This project bridges Software and logic simulation.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
a first work algorithm trials to implement a compromise between distributed and centralized version control system.part of research project,it's only a simulation. no real networking is implemented ,only virtual random signal are imaginary produced.
"Blue Planet" is a research project simulating the behaviour and darwinian evolution of unicellular lifeforms, each controlled by its own genetic program. Moreover, "Blue Planet Inhabitants" are suited for swarm intelligence and swarm research.
Framework: Project for Evolutionary Predator Prey Algorithms, used to implement an evolutionary scheme based on the developement by van Laumanns. Implement testproblems, special behaviours, environments, and other yet not known features.
This project documents the development of a suite of ns2 grid network simulators that was done as part of the EC-GIN project. The aim is to refine and develop these simulators to provide input to the larger ns2 and grid simulation community.
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
The main goal of this project is the development of an IFX Transaction Switch that handle particular devices like an ATM (J/XFS compliant), POS in the future, and other devices that speak a common language: IFX
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
The Tomographic Image Reconstruction Interface of the Universite de Sherbrooke (TIRIUS) is a Qt-based user-interface software for reconstructing 3D images from data generated by real apparatus or generated by the GATE Monte Carlo simulator.
PyMaTi is a simple and easy to use GUI for numerical and scientific computing in Python. It surrounds well know packages NumPy and Matplotlib and provides possibility to immediately play with numerical python from intuitive user interface.