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Libnet is a cross-platform library aimed at game developers. It has an abstract high level API, which encourages developers to make their games portable across platforms and network types.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
Python module to convert dates between different calendar systems (Gregorian, Julian, ISO, Hebrew, Islamic, Mayan, Indian Civil, Baha'i, Persian, French Republican).
Additionally, a module exists for retrieving the Gergorian dates for US holidays
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
libconfig is a portable and flexible C++ configure file parser which is
the ISO C++ port of KDE KConfig class.
It has almost the same functionality as KConfig in KDE lib.Works fine under both Linux and Win32(msvc, mingw32 or Cygwin).
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Q3Plugs.NET is a set of .NET Classes which allow you to query game servers and interact with the game itself. Its not just another query tool.
Use it in websites, xml webservices or Windows/Linux applications.
PHP WAGE (Web-based Admin Game Environment) is a framework to take away the hassle of creating admin for online (web-based), turn based strategy. games. It gives you User Management and Game Management for your users... you just have to write the game!
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
EZ2D is a 2-Dimensional Game Engine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
The C Template Library Project (short CTL) is trying to create a STL similar Template Library for C99. It should be useful on any kind of platform and it is written in ISO C99 (also known as ANSI C). The CTL provides very fast Container.
SDLHan is minimalistic library set for provide Korean display environment to game developers.
This project currently use only bitmap fonts only!(for performance)
Eugene2 is the second version of an EXPRESS (ISO 10303-11/STEP) tool.
It is able to parse and check EXPRESS schemata, and to parse and check STEP exchange files (ISO 10303-21/STEP). Eugene2 can produce different kind of output.
Mainly meta-data that e
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.