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Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
This CGI application is written in perl and provides a simple database for creating, printing, and storing story and task cards as used in the XP Planning Game. For further information see "Extreme Programming Explained" by Kent Beck.
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The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
KGB is a high-level game programming library written in C++ built on top of SDL. Currently under total redesign, as the initial version left us with some new and interesting ideas that required a rewrite.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
Xgame provides an API that includes drawing basic but efficient graphics based on standard X11 functionality, efficient double buffering, and collision logic. It comes with several example demos and small games. It has been tested with various Unices.
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Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
This is the beginning of a project I would like to enlist the help of developers. nothing exists for a rather sureal, low grade weather, rainy, pt. pleasant video game with dimensional interplay and UFO's invading and beings such as mothman.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
A register-based virtual machine designed to be embeddable.
gasVM is a 32-bit, register-based virtual machine that has been designed to support a game that the author has undertaken for the development of a game for a game Competition, "Gary's Adventure of Science!" It is designed so that it may one day be implemented and hardware, and is designed to be a RISC machine. While this VM is designed for a single game, it is hoped that it will be useful for others who are looking for a virtual machine platform to embed within their software.
The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
ChameleonSkin is a library interface designed to be used by game engines for portable 2D casual games. If you use ChameleonSkin for your game (engine), it will work on all platforms that have an implementation of ChameleonSkin.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.