Showing 972 open source projects for "linux game iso"

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  • 1
    Game Conqueror
    Game Conqueror HAS BEEN MOVED TO: http://code.google.com/p/scanmem/ Game Conqueror is a graphical game cheating tool (memory modifier) under Linux, whose main target is to provide functions and user-feelings of CheatEngine. Game Conqueror is written in PyGTK and using scanmem as its backend.
    Downloads: 0 This Week
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  • 2
    Pyzzle - A Myst Game Engine
    Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
    Downloads: 0 This Week
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  • 3

    Cheb's Persistency System

    A simple object database system for FreePascal.

    ABANDONED: The version currently in development is NOT compatible with the latest release and CANNOT be used separately from Cheb's Game Engine (not available yet). I am planning to release Chepersy 2 as a separate project someday, but it will not be compatible. I am truly sorry, but there were too many unstable hacks, I failed to reproduce their behavior. The future version will support 64-bit Intel and ARM platforms, will support fpc 3.x and will be based on reference counting...
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  • 4
    A cross-platform BASIC language system to go with video games and RPGs. Comes with a Virtual Machine, so object code is multi-platform compatible
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  • 5
    A tool for Savage Worlds game masters. It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
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  • 6
    Fire is a fast, themable UI toolkit and xHTML/CSS renderer for mobile application and game development. It is an eye-candy alternative to the standard midp2 UI components and unlike them it produces a superior UI result on all mobile devices!
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  • 7
    SGDP is a framework written in C for developing simple 2D games or graphics applications with svgalib on the Linux platform.
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  • 8
    The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
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  • 9
    Client in HTML5 for MetaPlace.
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  • 10
    Self-aware dynamic, reflective, and declarative semantic space representation, transformation, and exploration system.
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  • 11
    barde
    A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com). Given a log-file, this tool will replay a T4C game you've played before. It will have built-in functionnalities like : merging log files together, searching and cleaning
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  • 12
    Library for specific use (using SFML).
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  • 13
    It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
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  • 14
    XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
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  • 15
    Saturn disk image is a tool for working with disk images (".iso" files). Saturn provides a graphical user interface, a dotNET component library, and a NAnt task, enabling software engineers to create disk images from build scripts.
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  • 16
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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  • 17
    Chess Rating Management System
    This sofware is designed to help different chess clubs to set up their own rating system. It uses USCF approximation formulas for rating calculations. Working example at newarkcc.vfutbole.ru
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  • 18
    Turn-based strategy game for developers/technical experienced users, based on neural networks, algorithmic programming languages and other techniques.
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  • 19
    Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
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  • 20
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
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  • 21
    PXC is a new C-Crosscompiler-Project, based on PCC the UNIX(TM)-Original. Aimed at ISO-9899:99/201x Feature-Completness and easy retargeting. The Toolchain will consist of an Assembler, Linker, Librarian and an integrated MISRA-C-Checker.
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  • 22
    An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
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  • 23
    CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
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  • 24
    Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
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  • 25
    The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
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