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The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
Optimized "pixel perfect" collision detection intended for use in 2-D games.
This is intended for use with either Allegro or SDL (game-oriented IO libraries),
but does not require either.
Library and command line utility to store binary data in FLAC application metadata blocks, specifically ISO data tracks. Using the data in these blocks it is possible to archive and recreate a bit accurate copy of Enhanced CD/CD Extra discs.
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
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JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
This tool was designed to convert latin characters in greek characters. It converts latin characters to greek HTML-entities or "ISO-8859-7"-characters or "greek-unicode"-characters. The appropriate characters are outputed in the appropriate editors.
The game of Cows-n-Bulls is back ! Gnu-Moo aims to provide a command line as well as GTK+ front-end for the user to play the cows-n-bulls game. Multi-game sessions and relevant session stats are provided, which can be useful to test heuristic algorithms.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
Cusotomizer is advanced LiveCD customization tool. With it you can build own distribution using Ubuntu-Mini-Remix ISO-image ( http://www.ubuntu-mini-remix.org/ ) or regular Ubuntu, Kubuntu, Xubuntu or Lubuntu ISO with a few mouse clicks.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
Caffeine is an application framework oriented to services. The code applies ISO 9945:1996 (POSIX) and ISO 9899:1990 (C99) standards. Isn't finished or ready for production/stable releases, but I hope you can contribute with the project.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.