Showing 575 open source projects for "3d linux"

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  • 1
    Hydra3D is a 3-dimensional XML visualization and editing tool for UNIX variants and Windows. Documents are displayed as interactive 3D tree structures. Hydra3D uses QT for windowing, OpenGL for three-dimensional display, Xerces and Xalan for XML process
    Downloads: 0 This Week
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  • 2
    AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
    Downloads: 0 This Week
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  • 3
    Common Lisp bindings to the SDL library, OpenGL, and more.
    Downloads: 0 This Week
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  • 4
    TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
    Downloads: 0 This Week
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  • 5
    A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
    Downloads: 0 This Week
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  • 6
    G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
    Downloads: 0 This Week
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  • 7
    A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
    Downloads: 0 This Week
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  • 8
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 1 This Week
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  • 9
    OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
    Downloads: 0 This Week
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  • 10
    A 3D hardware shader language, which is really open source and replaces CG,CGFX,HLSL and similar tools, is cross platform and truly vendor independent.
    Downloads: 0 This Week
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  • 11
    GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
    Downloads: 0 This Week
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  • 12
    A component architecture enabling the creation of run-time extensible/upgradable, scalable, composable networked virtual environments.
    Downloads: 0 This Week
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  • 13
    A profiling tool which operates in parallel with the client program, providing an OpenGL based real time 3D visualisation of the profiling data.
    Downloads: 0 This Week
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  • 14
    World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
    Downloads: 0 This Week
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  • 15
    Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
    Downloads: 2 This Week
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  • 16
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 5 This Week
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  • 17
    French and Spanish translations of Crystal Space 3D SDK documentation.
    Downloads: 0 This Week
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  • 18
    A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
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    Downloads: 0 This Week
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  • 19
    Bad Camel Gaming is a collection of arcade games build on the Oasis Framework, the Bad Camel Gaming game framework.
    Downloads: 0 This Week
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  • 20
    A suicidally ambitious cross-platform reimplementation of UnrealEd and its derivatives.
    Downloads: 0 This Week
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  • 21
    sjgui is a gui framework for use in interactive OpenGL applications. The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform
    Downloads: 0 This Week
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  • 22
    TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
    Downloads: 0 This Week
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  • 23
    JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
    Downloads: 0 This Week
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  • 24
    Sigel teaches virtual robots to walk in a physical 3D-simulation. It uses the method of "Genetic Programming" to evolve control programs for any robots that come into your mind, visualizes them using OpenGL and exports animations to Povray.
    Downloads: 0 This Week
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  • 25
    The Open Media Toolkit is a C++ platform independent framework destined to the development of real time 2D/3D multimedia applications.
    Downloads: 0 This Week
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