Showing 6 open source projects for "3d linux"

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  • 1
    DebugSwift

    DebugSwift

    A toolkit to make debugging iOS applications easier

    DebugSwift is a comprehensive open-source toolkit aimed at iOS developers that streamlines and enhances the debugging experience for Swift-based applications by providing a rich set of interactive diagnostic tools. Designed to operate within the iOS environment (iOS 14+ and Swift 6+), it includes network and WebSocket inspectors for HTTP requests, detailed performance metrics (CPU, memory, FPS), and mechanisms to detect memory leaks and main thread violations in real time. The toolkit also...
    Downloads: 0 This Week
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  • 2
    BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.
    Downloads: 2 This Week
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  • 3
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
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  • 4
    SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
    Downloads: 1 This Week
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    Ship Agents Faster

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    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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  • 5
    A profiling tool which operates in parallel with the client program, providing an OpenGL based real time 3D visualisation of the profiling data.
    Downloads: 0 This Week
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  • 6
    spyGLass is an OpenGL call tracer and debugger. It goes a step further than simply using ltrace because it knows what the arguments to the various gl* calls are, and it also knows about OpenGL's error flag.
    Downloads: 0 This Week
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