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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
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It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
This sofware is designed to help different chess clubs to set up their own rating system. It uses USCF approximation formulas for rating calculations. Working example at newarkcc.vfutbole.ru
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
This project collects information about the economic system of the computer game "Pirates of the Burning Sea" from "Flying Labs System". All those informations were collected manually.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.