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My changes to qemu for legacy free GPU passthrough
...This is an attemp to achieve a qemu gpu passthrough without legacy vga accesses to graphics card.
Legacy io accesses to vga registers are replaced through MMIO accesses.
Legacy accesses to vga memory are replaced through accesses to plain framebuffer.
This avoids vga arbiter problems in linux kernel.
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
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The QBoxHD and derivatives are HD digital receivers made by Duolabs. This project provides the official software components that run in these Linux-based devices: boot-loader, kernel, drivers and applications.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
libmylcd is a frame & font rendering library and toolkit designed to provide low level access to 2D hardware via a video framebuffer. Supported devices include SED133x, T6963C, PCD8544, S1D15G10, USBD480, PCF8833, PCF8814, USB13700, S1D15G14.
Foi comprovado que senhas como: datas de nascimento, números de telefone, numero de cartões de crédito... são fáceis de serem descobertas (hackeadas), por isso existe o Password Generator, para gerar senhas que são difíceis de descobrir.
O Sistema funciona como um gerador RANDOM, que cria instantaneamente uma série de possibilidades de combinações que o sistema julga ser mais difícil para programas e hackers descobrirem.
ONSlaught is an ONScripter clone with Unicode support and other features.
Its aim is to completely replace ONScripter as an open source visual novel engine by providing a completely new design and new features.
Infodomestic Objects - This is a set of distribution software that mutate the environment providing and advanced interaction experience. We will use a mixed POSIX/Linux/BSD based platform to develop and distribute our interaction experience improvement.
SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
The Widget Set for Super-Light Applications is a minimalist GUI toolkit written in Pascal. Rendering backends include Xlib, SDL and DirectFB. Visit our trac wiki for more information and updates: http://sourceforge.net/apps/trac/wiseslap
The SDL_vnc library was created to offer a VNC client library that integrates with SDL (framebuffer is a SDL surface), and where the I/O and processing runs as a thread, so it does not interfere with a traditional "game loop".
This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
This project intends to provide a total solution for PMP (Portable Multimedia Player), which uses MiniGUI as the embedded graphics platform. It is designed for embedded Linux system, and provides a complete PMP GUI solution and main applications.
The project of mGDesktop is composed by Server(mginit), 2D/3D graphics demo programs, games, notebook, calculator, painter, medical interface example, industrial interface example, intelligent home control interface example, STB interface example.
This project is a GPLed OSS project, which is developed and maintained by Feynman Software. It aims to provide a fast, stable, lightweight, and cross-platform Graphics User Interface support system, which is especially fit for real-time embedded systems.
Python PS3 support library, primarily designed to support game development under Linux. At its core, there is an optimised SPU alpha-blended blit for fast 2D rendering, and also offers full support for multiple game controllers and sound playback.
LibZXE2 is a (legal) API hack to allow low-level I/O and some device control on the Motorola ROKR E2, A910, A1200, and possibly other untested Gen2 EZX phones. APIs included for framebuffer, buttons/keys, audio, power mgt, touchscreen, and some others.