Stop waiting on engineering. Build production-ready internal tools with AI—on your company data, in your cloud.
Retool lets you generate dashboards, admin panels, and workflows directly on your data. Type something like “Build me a revenue dashboard on my Stripe data” and get a working app with security, permissions, and compliance built in from day one. Whether on our cloud or self-hosted, create the internal software your team needs without compromising enterprise standards or control.
Try Retool free
Find Hidden Risks in Windows Task Scheduler
Free diagnostic script reveals configuration issues, error patterns, and security risks. Instant HTML report.
Windows Task Scheduler might be hiding critical failures. Download the free JAMS diagnostic tool to uncover problems before they impact production—get a color-coded risk report with clear remediation steps in minutes.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
C++ Portable Dynamic Loader
A small and lightweight library for creating and using dynamically loaded classes in C++. Common interface works on both Windows and Unix/Linux platforms.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Minos is a lightweight, portable implementation of the OMG CORBA Notification Service written in C++. It can be built with omniORB, TAO, MICO and ORBacus.
Platform Independet Library for Fortran 90/95 - The portable way for creating GUIs, doing file IO etc. This library is an attempt to build a platform and compiler independent library for Fortran 9x.
Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
A portable and flexible HTTP web server library written in C#.
A article about it can be found here: http://www.codeproject.com/cs/internet/minihttpd.asp
OS portable common dynamic / static memory allocator for embedded system. Auto-converge, keep track of free chunks list, first-fit allocating principle. All of these are done by only 4-Byte boundary tag in each chunk - Fast & Minimal Memory Fragmentation
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
A portableC++ library of multi-threaded STL algorithms (transform, accumulate...) using standard containers and iostreams. Thread, mutex, spinlock are templatized. Close to Intel Threading Building Blocks, HPC++ or PSTL. Idea of A.Stepanov and M.Austen.
It is a set of tools to help database applications developers to handle database communication, reporting and printing. It has a solid, stable and easy to use API. It is also GUI toolkit agnostic and portable.
Multicore SWARM (Software and Algorithms for Running on Multicore Processors) is an open source library for developing efficient and portable implementations that make use of multi-core processors. David A. Bader (Georgia Tech) began SWARM in 1994.
Xul Dev means for Xul development environment. The IDE is intended to design Xul interfaces and to make programs in any programming language. The IDE is written in Scriptol C++ and available in source form and as binary executable.
malkriz is solver for griddlers (japanese puzzle) written as simple portable classes in c++. You'll find here complete programs using it, written for MSVC6, Qt and cgi. Web version (in slovak language): http://frix.fri.utc.sk/~johny/mkfrm.php
A portable user interface library written in C; intended for use in 2D and 3D games. The core library is graphics API-independent. Examples for SDL and OpenGL are included.
SableVM is a clean-room, highly portable and efficient Java virtual machine. Its goals are to be
reasonably small, fast, and compliant with the various specifications (JVM specification, JNI, invocation interface, etc.).
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S