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pyMP is short for python music player. It started out in 2004 as a command line tool for playing cd's. The scope of the project kinda grew and now it is a fully functional MP3 player with a GUI. Check it out :)
The Lazybones project is a server and a collection of clients. It allows one person to voice control multiple machines. Designed for software developers and sys admins, Lazybones speeds up redundant and/or complex tasks.
Streamline Azure Security with Palo Alto Networks VM-Series
Centrally manage physical and virtualized firewalls with Panorama
Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
This is a small program that lets you set MIDI controller values using sliders and buttons in a GTK+ window. The GUI is an XML-based Glade file which can be replaced without rebuilding the program, so you can build your own controller GUIs in Glade.
Libsssd is a cross-platform, integer-based audio library designed for interactive applications and games on small devices such as smartphones/PDAs. Libsssd currently supports Linux (OSS, ESD), Win32, WinCE Intent/AmigaDE (hosted), and Symbian S60.
The Open VXI VoiceXML interpreter is a portable open source library that interprets the VoiceXML dialog markup language. It is designed to serve as a reference for parties interested in understanding how VoiceXML markup might be executed.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
acid3lib is A Cute ID3 Library whose aim it is to end the version struggle with the ID3v2 format and provide standard-compliant, reliable and easy-to-use Java ID3v2 support. Supports all versions and features such as compression, unsychronisation and CRCs
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
A subtitle agent, which developed on Java, helps to create, modify, and operate subtitle files easily. Also providing Java packages for developing subtitle agents conveniently. Moreover, they're free and open-sourced, based on GPL lisence.
IIM4J is a Java library for accessing IPTC Information Interchange Model (IIM). IIM is industrial standard file transmission format used by all major news agencies around a world. More info at www.iptc.org
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
Flavor is a language developed for describing (in a formal way) any coded audio-visual or general multimedia bitstream. It comes with a translator for automatic generation of C++/Java code, which can be used to read/write/trace the described bitstream.
OpenAL++ is an object oriented API for spatial sound, built on top of OpenAL. It also uses OpenThreads and PortAudio to give easy to use, portable support using input devices. By using smart pointers, memory allocation problems are held down to a minimum
A C-programming language wrapper for the libsndfile audio file handling library (by erikd). The wrapper provides simple one line audio file read and write methods.
The AnimsRenaming is an application written in C++ allowing renaming quickly lots of animation files (americanims, japanims, frenchanims ) in simple mouse clicks.
The application is totally configurable and should allow you to gain lots of time
Bayonne is supported from Savanna.gnu.org. Please visit there. Sourceforge is generally depreciated except for mailing lists, but updated releases will be posted here from time to time.