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The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
Very fast and easy to use Java tool for solving and generating Sudoku puzzles. By using Donald Knuths exact cover algorithmus it can not only solve or create the usual 9x9 but also 4x4, 16x16 or even bigger Sudokus in a very efficient way.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
The Delirium Framework is a set of tools and a very high level library to help to create 2Dgames and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
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Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
A collection of Eclipse Plugins to support developing game modifications for Gas Powered Games' Dungeon Siege. Should include syntax editors for Skrit and Gas as well as tool plugins for various tasks related to creating a Dungeon Siege Modification.
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
Francois's Game Library is an object-oriented library for 2Dgames. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
Photon is an API which is designed primarily to ease creation of hardware accelerated 2Dgames with OpenGL and other open source & cross platform libraries. Photon aims to simplify portable game development, enabling developers to focus on the gamepl
BasicJ is a Java API that emulates a variant of the BASIC Language. It is intended as a tool for teaching first time students of computer programming and a stepping stone into Java. It can also be used by adv. users who need easy access to a 2D interface
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).