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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
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It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
Java Forker aims at providing a solution to the memory consumption of java Runtime.exec method under linux for really big vm like application servers.
It is a small vm that will do the fork and communicate back the two outputs from the exec command.
Javast is a Java API for creating an Abstract Syntax Tree of java source code (the equivalent of an XML DOM) in memory and then writing this to a file or bytestream as formatted source code.
It is mainly useful for java code generation.
Cheetah is a template engine and code generation tool, written in Python. Web development is its principle use, but Cheetah is very flexible and is also being used to generate C++ game code, Java, sql, form emails and even Python code.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
The goal: to provide implementations of as many algorithms (sorting, searching, ...) and data structures (lists, trees, ...) as possible, accompanied by discussion of big O run time and memory limits and references to sources of further study.
Utility for translating language packs used in games into a different language. Supports over 50 games, with more games added through small plugins. Simple and easy-to-use interface, and totally free.
A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
JSysmon is a Java library providing access to system information like CPU or Memory usage on various platforms using native calls. It can be used to build cross-platform monitors in your applications.
Stopwatch is a simple, highly extensible, API that alows monitoring of any part of the application. It reports hits, execution times and load but can be extended to do more via custom engines. It is able to persist data in "in-memory" or real database.
This project is abandoned. JavaSettings is a java library that is used to load in memory an application configuration file. It loads automatically different types of configuration file.
Photon provides very fast access to data containers (queues, maps, etc.) in shared memory - it can retrieve millions of data records per second. It also uses some RDB concepts like transactions and crash recovery. See web site for details.
Glimpses is a profiling tool for understanding program memory behavior and evaluating program regions for execution on the SPEs in a CELL processor. The results of the profiling can be viewed in an interactive Visualizer
A tool to query arrays in memory using SQL.
It groups the arrays in tables and returns arrays as result set.
It can be used in spreadsheets, as a script language library and everywhere is needed an interactive tool to query data in memory.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.