Showing 62 open source projects for "surface rendering library"

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  • 1
    jYATDA is simply "Yet Another Tiny Design Assistant" in Java. It is a study in the patterns and techniques required for the development of a tool to assist in the layout of Java visual components on a design surface and persisting the incremental desig
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  • 2
    A Java (and maybe .NET) library of objects that objectify SQL syntax and semantics, and render to various flavours of SQL. It allows one to programmatically construct SQL in Java. It's intended use is within other DB abstractions, as a rendering layer.
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  • 3
    RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
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  • 4
    Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
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  • 5
    Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D Highly functional, multiplatform 3DS File format loader Supports: Heirarchical animation Cameras Point Lights Directional Lights Textures Smooth Groups and other features
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  • 6
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
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  • 7
    Java Emulation Framework (or JEF, for short) is a collection of java classes that provide a framework for creating emulators. Many common emulator related problems are solved in JEF such as CPU emulation, graphics decoding and rendering etc.
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  • 8
    Java is great at networking & logic, but lousy at rendering. Flash is great at rendering, but is lousy at programming & networking. Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform Apps in Browsers.
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  • 9
    A System for Rendering Graphics with Java and C++
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  • 10
    3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
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  • 11
    An alternative library to OpenGL for real-time rendering of three dimensional scenes and objects. Features selective ray tracing and self-adjusting resolution that optimizes display either for quality or speed.
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  • 12
    A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
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