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An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
JGUP is a code generation tool for getting a head start on a new J2EE web application project. You supply a XML file describing the web application and JGup creates your database tables and outputs a project source tree and Ant script for compiling it.
...The idea is that layers of services piggy back on another layer to provide maximum reuse and modularity. Consists of a API written in Java and wrapped a type 3 IOC engine
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
Coefficient is a project-based collaboration platform deployable as either a J2EE or a Web application. It provides collaboration tools as hot deployable modules. It also provides a workflow engine to help guide projects through their development cycle.
XDoclet is an extended Javadoc Doclet engine. It's a generic Java tool that lets you create custom Javadoc @tags and based on those @tags generate source code or other files (such as xml-ish deployment descriptors) using a template engine it provides.
Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
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JASSEdit is an editor for the WarCraft 3 WorldEdit Scripting Language JASS.
Options with this editor:
- Auto-Completion , Code Coloring
- Easy Function Overview / Inserter
- Multiple Script Loading
- Syntax Checking.
Kanaputs is an interpreter for Java. With Kanaputs you can use Java in an interpreted way: no more compilation, each instruction is executed when you write it.
It's extremely easy to use to make script files above Java.
www.kanaputs.org
Producing a commerical-quality build script requires writing thousands of lines of Ant code. The Ant Factory allows for a more concise representation of your building needs which is then translated into an Ant build script.
Crossplatform menstruation calender with dynamic pdf-report-generation via server-script. The calender is intended for the CLDC profile and MIDP1.0 - like mobile phones, PDA and is written in J2ME.
The server allows dynamic upload and pdf-generation and
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
ClipsGen is a Lightweight Eclipse plugin for easy code generation.
ClipsGen uses simple XML files as model and the velocity template engine for code generation. The model can be accessed by the dot-notation which is a feature of velocity.
Luxor is an open-source XML UI Language (XUL) toolkit in Java that lets you build UIs using XML and includes a web server, a portal engine (supporting RSS), a template engine (Velocity), a scripting interpreter (Python) and more.
The General Intensional Programming System (GIPSY) consists in three modular sub-systems: The General Intensional Programming Language Compiler (GIPC) ; the General Eduction Engine (GEE), and the Intensional Run-time Programming Environment (RIPE).
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
BSFPerl is a Bean Scripting Framework (BSF) engine implementation that can be used to run Perl scripts from within Java, with no native code required. Java objects can be referenced transparently from Perl, and arbitrary Perl expressions are supported.