Open Source Haiku Software Development Software

Software Development Software for Haiku

Browse free open source Software Development software and projects for Haiku below. Use the toggles on the left to filter open source Software Development software by OS, license, language, programming language, and project status.

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  • 1
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC OWCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
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    Downloads: 157 This Week
    Last Update:
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  • 2
    COOK

    COOK

    Software build-automation tool written in Common Lisp

    COOK is a software build-automation tool made with a goal of letting you, the programmer, to utilize the most elegant and powerful programming language - Common Lisp - for managing your software builds. You write a recipe file which describes what objectives must be constructed. COOK will load and process this file, then produce either a regular Makefile or a Bourne Shell script, which will actually perform the task of building and installing your targets.
    Downloads: 1 This Week
    Last Update:
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  • 3
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback, audio pool, etc.), canvas (with DHTML, VML, Flash or Silverlight fallbacks), screen, mouse, keyboard, gamepads, sockets (including PHP proxy fallback), XHR / AJAX (with PHP proxy for cross-domain requests), device sensors (compass / magnetometer, gyroscope, accelerometer, light sensor, proximity sensor...) and many more.
    Downloads: 1 This Week
    Last Update:
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  • 4
    SciTECO

    SciTECO

    Advanced TECO dialect and interactive screen editor based on Scintilla

    SciTECO is an interactive TECO dialect, similar to Video TECO. It also adds features from classic TECO-11, as well as unique new ideas. Project development takes place here: https://git.fmsbw.de/sciteco The download archive is mirrored at Sourceforge, but for nightly builds check out: https://sciteco.fmsbw.de/downloads/nightly/
    Downloads: 0 This Week
    Last Update:
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  • 5

    Wheefun I/O

    Useful I/O Primitives for C

    This project arose out of the I/O primitives written for the Wheefun Archiver (WFAR). It is hoped that by porting them to their own library, they will become useful elsewhere.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Yabadabbadoo for Haiku

    Yabadabbadoo for Haiku

    An alternative IDE for the yab programming language

    Yabadabbadoo is an alternative IDE (Integrated Development Environment) for Jan Bungeroth's yab programming language for Haiku. Yabadabbadoo differs from the official yab IDE in that it creates subroutines (and some other important parts of your program) as separate files, then glues them together as required. This makes it easier to write long programs: instead of constantly scrolling up and down between subroutines, you just double-click on the one you want to edit - more like we used to work in QuickBasic. Debugging, on the other hand, becomes a little more tricky than in the official IDE. Yabadabbadoo suggests that you reserve workspace 4 for its own use and for best results demands a minimum resolution of 1024 x 768 on that workspace. Source code is included. In Yabadabbadoo format, of course.
    Downloads: 0 This Week
    Last Update:
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  • 7

    barberpole

    A spinning barberpole widget for Haiku

    For Haiku scripters and coders, there is a new utility called barberpole. It will throw a spinning barberpole on the screen while your script is doing something that may take a long, but unknown time. When it is done, a single hey or kill command removes the barberpole. I wrote this utility using bbjimmy's spinner library.
    Downloads: 0 This Week
    Last Update:
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  • 8

    libclasqm

    yab libraries

    Libraries for the yab programming language under Haiku
    Downloads: 0 This Week
    Last Update:
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