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Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
Zeus provides a graphical environment to build distributed agent systems. A rule engine, planner and visualisation tools are included. The released version contains some extensions for the DAML semantic web project, Web Services integration features, a
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An XOCL (ECore + OCL) based implementation of the Gurevich ASMs
XASM and XOCL consolidate the mathematical language ASM and imperative extensions to the OMG standard OCL.
In XOCL we now have update annotations, which allow to create with OCL one set of updates.
We consequently will create a prototype of XASM as a language that allows to calculate XASM Style fix points over updates.
It will have the same language design as the original XASM by Matthias Anlauff
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
The text editor for the frantic developer. Uncommon features in a common, cross-platform (unix, win32) setting. Written in tcl/tk, tease offers basic encryption, fast commenting/uncommenting, search/replace including regexp, unlimited undo/redo & more.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
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The Perl/Tk libraries provide an object oriented graphical user interface for Perl. These
apps, libraries and widgets should work with any system that supports the X Window
System and recent versions of Perl.
OneSource wants to be a play ground where previously incompatible technologies come together. The first release will concentrate on Compilation of core Microsoft libraries MFC/ATL/WTL/COM with GCC and other standard compilers, on Windows and/or Winelib.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Set of tools and libs for
managing structured data
in a very flexible way:
Imp./Exp. ASCII, XML, SQL,
PS, Tex/LaTex, RTF
GUI: X-Windows, MS-Windows
Interface to C++, DBs, Perl,
PHP, Java, TCP/IP
LISP-like interpreter
written in C++ using C-LIB
GiANT is a graphical interface for computer algebra systems (OS X/UNIX/Win). Currently GiANT lets the user work with number fields via KASH, but we aim to develop it into a GUI Library to run on top of any CAS and expose any of its functions.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
A graphical interface programming system allowing the visualization of code and
capability to generate threaded code. The user constructs code segments using visual boxes. The program flow is represented as links between the boxes.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
QJ-Pro is a sophisticated code quality assessment and coding standards technology for Java development detecting potential software defects at compile time. It offers the ability to significantly reduce code review effort by automating a major portion of
osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
From the XML definition of your database, DewDrop will generate clean and human-readable SQL DDL code for any supported target database. This means you can define your database just once in XML, and have it work for any database automatically.
The "Framework for Implicit Graph Algorithms and Representations by OBDDs" (Figaro) automatically manages experiments with input generator and algorithm plugins. It already contains some generators and algorithms for graph and scheduling problems.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.