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A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
MATH is a stack orientated esoterical programming language based on the small multiplication table.
It features three different programming difficulties, String output, basic integer calculations, condionional und unconditional jumps + sub programs.
The Sendero Web Framework. An MVC web-framework written in the D programming language. It includes an XML templating language, database and routing layers, and comprehensive support for XML and JSON.
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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
An IDE project in D for everybody. Basic features will be Project management/building/compiling,syntax highlighting,code completion,local bugtracking,Debugger,Smart/Fast code navigation,on type syntax checking,cvs/subVersion,Refractoring,plugin support.