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...The toolkit is designed to be lightweight yet powerful, making it suitable for desktop applications, tools, and embedded projects. It includes its own 2D rendering engine and supports localization, themes, and custom UI components.
A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
An experimental IDE for developing native applications in D. It manages your projects, contains a code completion engine and supports full symbolic debugging.
Note: This software is not being actively developed anymore. Go have a look at http://wiki.dlang.org/IDEs to check out more updated IDEs like Mono-D which is D-IDE's descendant.
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Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.