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Veeam Data Platform v13.1
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Multithreaded N-Point Gravity Simulation for PC and Android
Create a sun, spin some asteroids around it, and watch them collide and form planets.
An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it.
Can be reused as a library for making games.
If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
...It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding.
Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files.
Examples and documentation are included.
Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
lwjgl-basics is a lightweight, shader-driven Java library designed to teach and simplify 2D game development using LWJGL and OpenGL, focusing on minimal abstractions and direct control over rendering pipelines. It provides essential utilities for handling textures, shaders, and sprite rendering while maintaining a low-level approach that exposes developers to the underlying graphics concepts. The repository doubles as both a functional library and an educational resource, offering example...