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Lightweight Linq-like library for Lua.
For the latest version of this project, refer to http://code.google.com/p/lualinq/
Sorry for that.
The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license.
It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames).
LuaSofia is a Lua binding of Sofia-Sip library. Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. We decided to use git, source code can be get at: git://github.com/ppizarro/luasofia.git
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Prime Mover is a small and flexible build tool intended to be used instead of make. It is intended to be deployed with the projects that use it, and does not requires installation to use. It is modular and can be extended using the Lua scripting lang
LunarEclipse will provide an eclipse based IDE for the Lua programming language. Starting point is an editor with support for syntax highlighting, content folding and parsing. More features will follow...
Test Tool Interfaces is an initiative to standardize the interfaces between Test Tools, making it easier for Test Tools to cooporate. Test Tools can really focus on their intended task and not implement a GUI, an Executor, or a Result Reporter.
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Luabridge has moved to GitHub and is now being developed by Vinnie Falco: http://github.com/vinniefalco/LuaBridge
Luabridge is a lightweight, dependency-free library for exporting C++ functions and classes to Lua environments. It uses standard-compliant C++ template metaprogramming and is written against Lua 5.1.2.
luabind is a library, inspired by and similar to Boost.Python, that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua.
SQL Exp intend to be a cross-platform SQL query editor and executor. Aim is to display (and alter) databases structure, manage a set of user scripts, edit stored procedures and local scripts, execute (and edit; when possible) SQL statements.
LuaNotify is inspired on many libraries that do event dispatching, like py-notify, GSignals, QT event system, wxWidgets event system, etc. Making easier to implement lua software using Notifier/Observer pattern.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.