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Auth0 B2B Essentials: SSO, MFA, and RBAC Built In
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
The S-Engine is an alternative skinnable GUI (Graphical User Interface) for the Turing programming language. The S-Engine uses image manipulation to create modern looking buttons and GUI objects. (Turing 4.0.4c or higher is required)
Nennius, an advanced, object-oriented application engine for building PHP applications. Provides MVC framework for building all aspects of a data entry application including searching and filtering, lookup columns and more.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Ajax Pages is a scripting template engine that enables rapid development of Ajax Web-based Applications, just like GMail, Google Maps, A9 and Backpack, but without having to manipulate complicated Document Object Models to make things dynamic.
Coefficient is a project-based collaboration platform deployable as either a J2EE or a Web application. It provides collaboration tools as hot deployable modules. It also provides a workflow engine to help guide projects through their development cycle.
XDoclet is an extended Javadoc Doclet engine. It's a generic Java tool that lets you create custom Javadoc @tags and based on those @tags generate source code or other files (such as xml-ish deployment descriptors) using a template engine it provides.
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Geographic restrictions, eligibility, and terms apply.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
This library is a layer that pretends to simplify access to Bamboo.Prevalence .NET Prevalence Engine, with methods like "save(object)" and "load()". To save an object, you just use the save(object) and it will be stored to you.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Pure Python implementation of GOLD Parser Engine.
GOLD Parser Engine is a LALR(1) parser with DFA tokenizer.
It uses compiled grammar table generated by GOLD Parser Builder (not included - available on http://www.devincook.com/goldparser)
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
PhpXBuilder is a template engine which is based on html template and uses PHP (>=3.x.x) and a MySQL database. The final goal is to have a CMS (Content manager System).
ClipsGen is a Lightweight Eclipse plugin for easy code generation.
ClipsGen uses simple XML files as model and the velocity template engine for code generation. The model can be accessed by the dot-notation which is a feature of velocity.