123 projects for "game engine" with 2 filters applied:

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  • 1
    Superpowers

    Superpowers

    Extensible HTML5 app for real-time collaborative projects

    ...Because Superpowers Core is engine-agnostic, it can be extended with project types and plugins, making it adaptable for games, apps, websites, and other interactive experiences. The core supports live previews, real-time synchronization, and flexible project structures, which makes it appealing for both educational use and small-team game development.
    Downloads: 4 This Week
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  • 2
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    ...Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. The codebase is structured as a learning resource, guiding users through the process of building a basic game engine from scratch. It is particularly useful for those interested in retro game development or low-level graphics programming. Overall, tinyraycaster offers a concise and accessible introduction to real-time rendering techniques used in early 3D games.
    Downloads: 7 This Week
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  • 3
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase...
    Downloads: 0 This Week
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  • 4
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 0 This Week
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  • 5
    MMORPG

    MMORPG

    MMORPG

    This MMORPG project is a Flash-based multiplayer online role-playing game engine designed for browser gameplay. It includes core components such as character movement, chat, map transitions, and simple combat systems, serving as a foundation for developing 2D online games. The codebase is suitable for learning how multiplayer mechanics work in ActionScript and supports socket-based networking.
    Downloads: 0 This Week
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  • 6

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 0 This Week
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  • 7
    Ultima Realidad - RPG Development Engine
    Roll Playing Game development environment, made with PyGame, Ogre, wxPython.
    Downloads: 0 This Week
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  • 8
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 4 This Week
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  • 9

    D Game Engine

    A game engine written in the D programming language

    An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
    Downloads: 0 This Week
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  • 10
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim...
    Downloads: 0 This Week
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  • 11
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 12
    Debvi

    Debvi

    Plugin based multi-purpose dev tool.

    Debvi is Java based, stand alone, and is based on plugins for unlimited features. Planned Features: - Interactive scene creation (Games / Animation) - Private game engine editor - Themes - Depola language (A programming language with similar syntax to the other languages to exported to such as JavaScript) - GIT, SVN or others similar
    Downloads: 0 This Week
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  • 13
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 0 This Week
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  • 14
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
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  • 15
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then...
    Downloads: 0 This Week
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  • 16
    GraphEditor

    GraphEditor

    Graph editing tool

    For creating graphs with can be exported to use in game making environments.
    Downloads: 0 This Week
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  • 17
    Zenipex Library
    The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
    Downloads: 0 This Week
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  • 18

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction.
    Downloads: 0 This Week
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  • 19
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 1 This Week
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  • 20
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 0 This Week
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  • 21
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 22
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 23
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 0 This Week
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  • 24

    fiftyfifty

    fiftyfifty is a programming language and game

    As you may recall, a Turing-machine is an all-purpose computer. A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information,...
    Downloads: 0 This Week
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  • 25
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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