Showing 16 open source projects for "remote mouse keyboard"

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  • 1
    Dunst

    Dunst

    Lightweight and customizable notification daemon

    ...You could use this to change the color of message notifications from your favorite jabber buddies, or to prevent important work email notifications from disappearing until you manually dismiss them. Specify the monitor that notifications should display on, or have them appear on the monitor with keyboard or mouse focus. Catch an unread notification disappearing from the corner of your eye? Just tap a keyboard shortcut to replay the last notification.
    Downloads: 0 This Week
    Last Update:
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  • 2
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 43 This Week
    Last Update:
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  • 3
    Simple DirectMedia Layer

    Simple DirectMedia Layer

    Simple Directmedia Layer

    Simple DirectMedia Layer is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award-winning catalog and many Humble Bundle games. SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    Downloads: 12 This Week
    Last Update:
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  • 4
    Dear ImGui

    Dear ImGui

    Bloat-free Graphical User interface for C++ with minimal dependencies

    Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this...
    Downloads: 49 This Week
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  • 5
    Riley's Graphics library FrameWork

    Riley's Graphics library FrameWork

    A cross platform lightweight single-header simple-to-use library

    RGFW (Really Good Framework) is a lightweight, C-based windowing and input library designed to be a minimal alternative to frameworks like GLFW or SDL. It supports OpenGL context creation, input handling, and simple file dialogs while staying highly portable and dependency-free. RGFW is ideal for developers who want tight control over their environment or want to build cross-platform applications with a tiny footprint. It’s particularly suited to educational, experimental, or embedded...
    Downloads: 4 This Week
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  • 6
    MLX42

    MLX42

    Codam's own fixed, functioning alternative of the miniLibX

    MLX42 is a modern C graphics and windowing library built on top of GLFW and inspired by the original MLX library used in 42 school projects. It aims to provide a higher-level, beginner-friendly abstraction for students learning about graphical programming, while also embracing modern practices like event-driven input, texture rendering, and transparency. MLX42 is structured to reduce boilerplate and simplify the creation of games or interactive applications in C, making it an excellent...
    Downloads: 0 This Week
    Last Update:
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  • 7
    GLFW

    GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, etc.

    ...Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions. Support for multiple windows, multiple monitors, high-DPI and gamma ramps. Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks. Comes with a tutorial, guides and reference documentation, examples and test programs. Open Source with an OSI-certified license allowing commercial use. Access to native objects and compile-time options for platform specific features. Community-maintained bindings for many different languages.
    Downloads: 7 This Week
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  • 8
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase...
    Downloads: 0 This Week
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  • 9
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 10
    X11::GUITest, is a Perl package, used for controlling applications by means of user emulation. This can be used to interact (SendKeys, ClickMouseButton, FindWindowLike, etc.) with applications running under an X Windows environment. Including applications built (GTK+, Qt, Motif, etc.) upon X11 / Xlib. You may find that this mechanism is easier to use then that provided by xautomation or xdotool.
    Downloads: 0 This Week
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  • 11
    VoiceCode is an Open Source initiative started by the National Research Council of Canada, to develop a programming by voice toolbox. The aim of the project is to make programming through voice input as easy and productive as with mouse and keyboard. For install, Use subversion, as described in this page: http://sourceforge.net/apps/mediawiki/voicecode/index.php?title=VCode_1_Doc/InstallationManual.
    Downloads: 3 This Week
    Last Update:
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  • 12
    GP2X Hardware Library
    Library which allows developper to access the hardware features of GP2X (personal entertainment player created by a Korean company: GPH). Software emulation is provided on PC through SDL.
    Downloads: 1 This Week
    Last Update:
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  • 13
    Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
    Downloads: 0 This Week
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  • 14
    Wily is a mouse-oriented, text-based environment for programmers. It lets you interact with files, directories and programs through mouse and keyboard operations on plain text. Most of Wily\'s design (but none of its code) comes from Rob Pike's acme.
    Downloads: 9 This Week
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  • 15
    Expandy allows full control of the Gnome desktop environment through a single button interface. This gives people with physical disabilities access to a computing environment by emulating keyboard and mouse events using a button and on-screen feedback.
    Downloads: 0 This Week
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  • 16

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
    Last Update:
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