Showing 6 open source projects for "pixel font editor"

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  • 1
    MLX42

    MLX42

    Codam's own fixed, functioning alternative of the miniLibX

    MLX42 is a modern C graphics and windowing library built on top of GLFW and inspired by the original MLX library used in 42 school projects. It aims to provide a higher-level, beginner-friendly abstraction for students learning about graphical programming, while also embracing modern practices like event-driven input, texture rendering, and transparency. MLX42 is structured to reduce boilerplate and simplify the creation of games or interactive applications in C, making it an excellent...
    Downloads: 0 This Week
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  • 2
    LCUI

    LCUI

    A small C library for building user interfaces with C, XML and CSS.

    LCUI is a freely available software library to create GUI application, it is written in C, support the use XML and CSS describe the graphical interface, you can use it to make some simple effects. The above description and screenshots is for the version 1.0.0 (+), and the 1.0.0 version is still in development, it is not officially released, please do not use old versions of "files "page to download as version 1.0.0.
    Downloads: 1 This Week
    Last Update:
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  • 3
    Hexplorer

    Hexplorer

    Binary (hexadecimal) editor for Windows

    Binary (hexadecimal) editor for Windows
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    Downloads: 44 This Week
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  • 4
    The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
    Downloads: 0 This Week
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  • 5
    Palm Font Editor
    Palm Font Editor, Win32 tools
    Downloads: 0 This Week
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  • 6

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
    Last Update:
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