Showing 10 open source projects for "gpu max performance"

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  • 1
    libplacebo

    libplacebo

    Official mirror of libplacebo

    libplacebo is a flexible, high-performance graphics library built on top of Vulkan, designed to provide reusable GPU-accelerated components for media applications. It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with full control over shaders and rendering stages.
    Downloads: 1 This Week
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  • 2
    Arcan

    Arcan

    Powerful development framework for creating virtually anything

    ...At its heart lies a robust and portable multimedia engine, with a well-tested and well-documented Lua scripting interface. The development emphasizes security, debuggability and performance, guided by a principle of least surprise in terms of API design. For the main engine there has been quite some refactoring to reduce input latency; better accommodate variable-refresh rate display; prepare for asymmetric uncooperative multi-GPU and GPU handover; explicit synchronization and runtime transitions back and forth between low (16-bit) to standard (32-bit) to high-definition rendering (10-bit + fp16/fp32).
    Downloads: 0 This Week
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  • 3
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 1 This Week
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  • 4
    xLUA

    xLUA

    xLua is a lua programming solution for C#

    ...Keep this directory structure and put it in your Unity project. A complete example only requires 3 lines of code. It is recommended to bind once and reuse it. If the code is generated, calling max will not generate gc alloc.
    Downloads: 0 This Week
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  • 5
    Darknet

    Darknet

    Convolutional Neural Networks

    ...Darknet is lightweight, fast, and easy to compile, making it suitable for research and production use. The repository provides pre-trained models, configuration files, and tools for training custom object detection models. With GPU acceleration via CUDA and OpenCV integration, it achieves high performance in image recognition tasks. Its simplicity, combined with powerful capabilities, has made Darknet one of the most influential projects in the computer vision community.
    Downloads: 28 This Week
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  • 6

    TOTimer

    Time-Out-Timer for single threaded environement

    Serve timeouts by calling a service-function periodically and an independent time-source (toticker). If you need a timer and like to try this one, please write your experiences to me in brief! And may be suggestions, of course. 10ms tick time should be possible. May be less. DO NOT USE Version less 0.1.1 - it is definatly buggy! Easy to control timers via Handle, eg auto create&start a timer via totimer_setTimeout function. Optionally use Callback-Functions if timeout...
    Downloads: 0 This Week
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  • 7
    sc

    sc

    Common libraries and data structures for C

    Portable, stand-alone C libraries and data structures. Each folder is stand-alone with a single header/source pair in it. There is no build for libraries, just copy files you want. e.g If you want the logger, copy sc_log.h and sc_log.c to your project. High performance & minimal memory usage. Portability between many operating systems and architectures. Tests with 100% branch coverage and multiple sanitizers. Drag & drop source code distribution. There is 100% branch coverage on Linux....
    Downloads: 0 This Week
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  • 8
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 9

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 0 This Week
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  • 10
    fossa
    Fossa is a runtime CUDA memory extender for Linux. With fossa, users can run CUDA applications that require more than the available amount of GPU memory. Fossa is targeted toward command line driven applications.
    Downloads: 0 This Week
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