Showing 5 open source projects for "dependency core"

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    Flecs

    Flecs

    A fast entity component system (ECS) for C & C++

    Flecs is a fast and lightweight Entity Component System that lets you build games and simulations with millions of entities (join the Discord!). Here are some of the framework's highlights. Fast zero dependency C99 API. Modern type-safe C++11 API that doesn't use STL containers. Minimal ECS core with optional addons. Entire codebase builds in less than 5 seconds. Runs in the browser without modifications with emscripten. Cache-friendly archetype/SoA storage that can process millions of entities every frame. Supports entities with hundreds of components and applications with tens of thousands of archetypes. ...
    Downloads: 0 This Week
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  • 2
    LZ4

    LZ4

    Extremely fast compression algorithm

    LZ4 is lossless compression algorithm, providing compression speed > 500 MB/s per core (>0.15 Bytes/cycle). It features an extremely fast decoder, with speed in multiple GB/s per core (~1 Byte/cycle). A high compression derivative, called LZ4_HC, is available, trading customizable CPU time for compression ratio. LZ4 library is provided as open-source software using a BSD license. This benchmark simulates simple "static content transfer" scenario such as OS Kernel compression or video game's...
    Downloads: 286 This Week
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  • 3
    mini-rv32ima

    mini-rv32ima

    A tiny C header-only risc-v emulator.

    ...A compact demonstration wrapper provides UART, kernel loading, device-tree loading, command-line interaction, and basic system control. The design is dependency-free at its core, easily embeddable, and deliberately structured so developers can extend instructions, registers, and device behavior.
    Downloads: 0 This Week
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  • 4

    Automalator

    State Dependency deconstructor and mapper for C source code.

    Flowcharts not telling you what you want to know about some C source code? Try a State Dependency map! Every C source file is an implemention of a state machine. Implicit in the definition of a state machine is a network of dependencies between the states. The Automalator * deconstructs the C code into the core state machine * collates the transactions into the dependency net * generates a diagram-format file with the states and dependencies as the nodes and edges. ...
    Downloads: 0 This Week
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  • 5
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
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