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A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.
This repo contains driver samples prepared for use with Microsoft VS
...With Windows 10, the driver development environment is integrated into Visual Studio. To get started, download the driver development kits and tools for Windows 10. Take a look at the compilation of the new and changed driver-related content for Windows 10. Areas of improvement include camera, print, display, Near Field Communication (NFC), WLAN, Bluetooth, and more.
A header-only, C/C++ library that lets you transform an input image or video frame into printable ASCII characters in real-time using a single decision tree. ASCII Art is a single header, C/C++ library developed by PixLab and based on the work of Nenad Markus that let you transform an input image or video frame into printable ASCII characters at real-time using a single decision tree. Real-time performance is achieved by using pixel intensity comparison inside the internal nodes of the tree.
A command-line tool to download picturs and control still digital cameras based on Sierra Imaging chipset and compatibles (Olympus, Nikon, Epson, Agfa and some others).
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Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Face tracking system that allows the user to interact with the computer moving the head. It's possible to move a camera in a 3D scene and the mouse in the screen. Contains also an open source implementation of the condensation algorithm.
An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack