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OpenGL apps running inside a VM use VMGL to obtain graphics hardware acceleration. VMGL supports VMware, Xen PV and HVM, qemu, and KVM VMs; X11-based OS such as Linux, FreeBSD and OpenSolaris; and ATI, Nvidia and Intel GPUs.
A test suite and benchmark for exact Euclidean distance transform algorithms
used in Image Processing and computational geometry. It evaluates the
exactness and speed of algorithms for a large number of test
cases. Results can be visualized in Scilab.
Turbo C' graphics libraries which are available on DOS. Ported on X platform by using X Window System. So students who are learning Turbo Graphics can work around on X environment with better graphics programming features.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
ESE (reads "easy") stands for "Enterprise SmartEiffel". Its aim is to build enterprise-level tools and libraries for SmartEiffel (http://smarteiffel.loria.fr)
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
AMD’s Close-to-the-Metal presents a virtual machine abstraction for GPUs. CTM presents a thin interface to this hardware by hiding graphics-specific features of the device.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
A library written in C for lossy image compression. Library libopen/format OPEN supports two methods of compression - discrete cosine transform (used in JPEG) and discrete wavelet transform (used in JPEG2000).
A portable user interface library written in C; intended for use in 2D and 3D games. The core library is graphics API-independent. Examples for SDL and OpenGL are included.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
g2 is an easy to use, portable and powerful 2D graphics library. It provides a comprehensive set of functions for simultaneous generation of graphical output on different types of devices.
magic GUI platform is intend for embedded system, include mg-designer and mg-runtime platform. embedded application developer just design the GUI application, no coding, no toolkits. The magic GUI file can run on top of mg-runtime platform directly.
An unofficial dev kit for the PV2 camera. Currently includes v8 uRISC assembler, linker, and source examples. It can be used to create firmware patches and uploadable programs for the $10 and $20 Ritz/CVS "single-use" PV2 digital camera.