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An Arduino IDE compatible graphics and fonts library for 32-bit processors. The library is targeted at 32-bit processors, it has been performance-optimized for STM32, ESP8266 and ESP32 types. The library can be loaded using the Arduino IDE's Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040, and STM32 processors to improve rendering performance. "Four wire" SPI and 8 bit parallel interfaces are supported. Due to the lack of GPIO pins, the 8-bit parallel interface...
This project is mainly for users of windows XP. Users of windows 7/8/10/11 should consider Red Panda C++ ( https://sourceforge.net/projects/redpanda-cpp/ ).
Red Panda Dev-C++ (Dev-Cpp) is a greatly improved fork of Bloodshed Dev-C++ and Orwell Dev-C++.
It provides many features that old versions (and Embarcadero dev-c++) lacks, and lots of bug fixes and enhancements.
Highlights of its new and enhanced feature:
* Code intellisense (Code Completion suggestion while editing).
*...
wxLua is a Lua scripting language wrapper for the wxWidgets cross-platform GUI library. It consists of executables for editing, running, and debugging wxLua scripts, a library for extending C++ programs with a fast, small, fully embeddable scripting language, and a variety of sample programs. With wxLua you can quickly write full-featured programs with graphics, networking, printing, etc. for MS Windows, Linux, and OSX.
XGP is an integrated development environment that extends GNU Prolog to work with Cocoa under Macintosh OS X. It provides user interface and graphics facilities largely compatible with MacProlog32 by LPA. Requires Mac OS X version 10.2.1 or greater.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Powerful example of a FULLY pluggable multimedia and text editing and review suite - support for an extensive range of file types can be provided for by the use of plugins, and properly-formatted XML modules.
Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...