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The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
FreeImagePy is a FreeImage library python wrapper. It export the FreeImage library functions, so a python developer can simple use it into python programs. It need a compiled FreeImage library and ctypes for work.
This project reincarnated with new name and at new place. Meet the YUVIT: https://github.com/stunpix/yuvit
All files and information related to any2yuv project are no longer maintained and obsolete.
Old description:
Any To YUV is command line tool intended for image conversion into YUV color space. As input supported following formats: BMP, JPEG, PNG, PCX, TGA and GIF.
Berkeley Logo is an interpreter for the Logo programming language. It was originally written in C by Brian Harvey and his students. We are rewriting it to use the wxWidgets graphics library.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
A set of library functions to generate pPostScript plots to file or printer. Several levels of user interface, highest level includes virtual windows, autoscale etc. Supported graphs are linear, logarithmic and polar plots. Lower levels include standard
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
ShivaVG is an open-source ANSI C implementation of the Khronos' OpenVG specification for hardware-accelerated vector graphics API. It is built entirely on top of OpenGL.
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
Hobbit Engine is an easy to use engine focusing on sound affected graphics.
It is based on SDL and FMOD. It is module based, meaning you can make smaller executables.
Artridis is an OpenGL application meant to display wavefront objects in a 3D world.
The finality of this project is to be able to take "artistic" snapshot of this world.
AAX Desktop is a suite of desktop applications, utilities, and libraries. It forms a nearly complete desktop environment, including a terminal, clock, calculator, address book, dictionary, lossless image library, etc...
This project intends to provide a total solution for PMP (Portable Multimedia Player), which uses MiniGUI as the embedded graphics platform. It is designed for embedded Linux system, and provides a complete PMP GUI solution and main applications.
This project is a GPLed OSS project, which is developed and maintained by Feynman Software. It aims to provide a fast, stable, lightweight, and cross-platform Graphics User Interface support system, which is especially fit for real-time embedded systems.
NovaTK is an object-oriented, cross-platform GUI toolkit. One of the focuses of NovaTK is to facilitate rapid development of cross-platform applications requiring fewer lines of code.
The project of mGDesktop is composed by Server(mginit), 2D/3D graphics demo programs, games, notebook, calculator, painter, medical interface example, industrial interface example, intelligent home control interface example, STB interface example.
Gimp User Filter is a plugin for The Gimp (http://www.gimp.org/), originally written by Jens Restemeier back in 1997. This project is about maintaining the plugin, keeping it compatible with current versions of Gimp, and eventually extending its features
Free, cross platform, layered C API libraries, for console or GL graphics applications, with make based build system. Dependent on only OS native API and OpenGL.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
OpenGL apps running inside a VM use VMGL to obtain graphics hardware acceleration. VMGL supports VMware, Xen PV and HVM, qemu, and KVM VMs; X11-based OS such as Linux, FreeBSD and OpenSolaris; and ATI, Nvidia and Intel GPUs.