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Translates statemachine into a target programming language.
SMC takes a statemachine stored in a .sm file and generates a State pattern in 14 programming languages. Includes: default transitions, transition args, transition guards, push/pop transitions and Entry/Exit actions. See User Manual for more info.
A generic statemachine in C#, based on implementation by Leslie Sanford.
Source Code can be found here:
https://github.com/OmerMor/StateMachineToolkit
Binaries available through nuget:
https://nuget.org/packages/StateMachineToolkit
Stimulus Transitions Events, is a project that invokes events by 2 matrices, one state transitions to external stimuli and one with the list of events to run at such transitions. It improved a finite automaton, which can be used as a statemachine
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
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Let's you synchronize related scheduled jobs, which execute across many different machines. Instead of adding time padding between jobs (which can fail), use this utility. Please feel free to add more functions!
Simple implementation of finite statemachine concepts.
The project contain ease-to-use library and modeling graphical tool.
Project define simple identical API for Finite State Machines for both language bindings (C# and Java).
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based statemachine, programmatic context based rule engine. For docu
NState is a pragmatic Finite StateMachine implementation in DotNET. FSMs are defined either in XML or programmatically, and can be run directly or compiled to either C# or VB.NET. Includes WinForms and ASP.NET Panels, and Visual Studio integration.
It's new technology for Development Personal Creation/Customization Services ,
based on XML standard and DAFSM (Finite StateMachine Theory) , using multiple call control protocols.