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ASM2005 is a object oriented x86 assembler and emulator written in C# using GoldParser by Devin Cook and the C# Gold Parser engine written by Marcus Klimstra.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
NetDocks is a .NET 2.0 window layout engine that allows you to integrate whidbey-like dockable panels to your VisualStudio Projects. The flexible rendering engine allows you to change the look of your docks anyway you like.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Code Generation support .net 2.0 and generic written in C#. It generates Stored procedure, Table entity and wrapper class use StringTemplate as the template engine and a plug-in extension provided. Efficent and Easy to use with no hassle for config.
MyNeoReport Designer is a GUI for designing reports based on the NeoDataType MyNeoReport report engine library. It would provide an easy-to-use user interface (GUI) for .Net framework applications that need printing capabilities.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
A framework to help you build ASP.NET web applications happily and rapidly in the modern style (with the use of ORM, MVC, two-way databinding UI components, etc); Support NHibernate ORM and DotLucene search engine.
The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.
Swift Engine provides classes and interfaces to help in the fast and easy development of 2D games under the .NET framework. It uses Managed Direct3D and it's written in C#. It provides support to advanced functions like Pixel Shader or render to Texture.
The SolidForms project provides an implementation of an XForms processor and implementations of user interfaces for MIDP devices and .NET. The XForms engine is very extensible and is built to allow easy integration with different kinds of user interfaces
XML based template engine for .NET . Most important features are: xml-based templates, multiple programing language support, template sets composed of several templates in one file, code-behind, asp-like syntax, template-includes
dotLucene/Lucene.Net is the .NET implementation of the Lucene full-text search engine library. Lucene.Net is now under ASF. It's new home is located here: http://incubator.apache.org/projects/lucene.net.html.
A wiki engine (C# .NET) for creating wiki-style applications for any interface (web, winform, console). Supports multiple database connections and a custom markup language for article formatting.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.