Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Play WOW online for FREE! World Of Warcraft Front End is a front end for importing, searching, storing, launching, and retrieving information from private World Of Warcraft servers. With this you can even use the .ISO from the free trial and play forever
MyTracker is open tracking and collaboration system. It is intended not only for bug-tracking. You can install it as a desktop solution, as a client-server solution and over web services can you access it world-wide. It support firebird/IB database.
Huinca is a DDD (Domain Driven Design) and .NET software architecture sand box. We will try to find and share best practices for .NET real world software development based on the DDD approach.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Provisio.Collections brings STL like iterator-based containers to the .Net world (especially C#). It offers fundamental sequential (vector/list/deque) and associative (tree/skiplist) containers that can be filled, traversed and modified using iterators.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
ThreadMessaging.NET is a small library framework for advanced transparent interthread and interprocess (also remote) messaging and communication in the .NET/C# World and provides safe implementations of various messaging and data flow structures.
Tangle is an integrated development kit for creating 2D tile-based persistent worlds (also known as MMORPG's and MMOG's). It is being developed using C#, .Net, Managed DirectX and SQLite.
ThinLisp is a practical dialect of lisp for real world applications. You develop in Common Lisp, you deploy in C. ThinLisp programs are as fast as C, by design. Used for a decade in million line systems.
...Development teams of two or three can now do what once took a small army of programmers.
Warewolf will keep your teams lean and agile, save you time, and save you money.
The award-winning Warewolf is open source and free to download.