Showing 16 open source projects for "particle"

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  • 1
    Effekseer

    Effekseer

    This software is a particle effect editing tool

    Effekseer is an open-source tool designed for creating stunning visual effects for games and multimedia applications. It allows artists and developers to design complex particle effects through an intuitive graphical user interface, supporting various features like particles, beams, and distortion effects. Effekseer supports multiple platforms and integrates seamlessly with popular game engines, enabling the creation of rich visual experiences without extensive programming knowledge.
    Downloads: 1 This Week
    Last Update:
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  • 2
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Blynk C++ Library

    Blynk C++ Library

    Blynk library for embedded hardware

    Blynk is the most popular Internet of Things platform for connecting any hardware to the cloud, designing apps to control them, and managing your deployed products at scale. With Blynk Library you can connect over 400 hardware models (including ESP8266, ESP32, NodeMCU, all Arduinos, Raspberry Pi, Particle, Texas Instruments, etc.)to the Blynk Cloud. With Blynk apps for iOS and Android apps you can easily drag-n-drop graphic interfaces for any DIY or commercial project. It's a pure WYSIWG experience, no coding on iOS or Android required. Hardware can connect to Blynk Cloud (open-source server) over the Internet using hardware connectivity available on your board (like ESP32), or with the use of various shields (Ethernet, WiFi, GSM, LTE, etc). ...
    Downloads: 17 This Week
    Last Update:
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  • 4
    LaMa

    LaMa

    LaMa - A Localization and Mapping library

    LaMa is a C++11 software library for robotic localization and mapping developed at the Intelligent Robotics and Systems (IRIS) Laboratory at the University of Aveiro - Portugal. It includes a framework for 3D volumetric grids (for mapping), a localization algorithm based on scan matching, and two SLAM solutions (an Online SLAM and a Particle Filter SLAM). The main feature is efficiency. Low computational effort and low memory usage whenever possible. The minimum viable computer to run our localization and SLAM solutions is a Raspberry Pi 3 Model B+. We provide a fast scan-matching approach to mobile robot localization supported by a continuous likelihood field. It can be used to provide accurate localization for robots equipped with a laser and a not-so-good odometry. ...
    Downloads: 5 This Week
    Last Update:
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  • 5
    TRSL is a C++ library that implements several (statistical) sampling schemes behind an (STL-like) iterator interface. The library may be used e.g. in particle filtering. It is distributed under the Boost SL (BSL is a free-software license).
    Downloads: 0 This Week
    Last Update:
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  • 6

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 1 This Week
    Last Update:
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  • 7
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 10 This Week
    Last Update:
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  • 8
    BxEngine

    BxEngine

    BxEngine For Marmalade And QT

    BxEngine is middleware game engine. png decoder / pathfind logic / scene system / memory system / telex system / particle / STL (named BxVar) / pooling / singleton / http query cache system / xml parser / express fixed float / dynamical resource loading / BEKON parser (better json) / THROW (dynamical parameter) / software renderer / animation-tool / particle-tool (Marmalade 7.0.0) https://www.madewithmarmalade.com/downloads/7.0/7.0.0/marmalade-sdk-7.0.0-353650-windows.exe (QT 5.2.1) http://download.qt-project.org/official_releases/qt/5.2/5.2.1/qt-opensource-windows-x86-android-5.2.1.exe (Medusa AnimationTool) http://cafe.naver.com/bxengineformarmalade/64 (Typhon ParticleTool) http://cafe.naver.com/bxengineformarmalade/66 ***** Next version! ...
    Downloads: 0 This Week
    Last Update:
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  • 9

    libfgen

    Library for optimization using a genetic algorithm or particle swarms

    libfgen is a library that implements an efficient and customizable genetic algorithm (GA). It also provides particle swarm optimization (PSO) functionality and an interface for real-valued function minimization or model fitting. It is written in C, but can also be compiled with a C++ compiler. Both Linux and Windows are supported.
    Downloads: 1 This Week
    Last Update:
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  • 10

    scd_EUgran

    EUgran solver for OpenFoam with new Boundary Conditions.

    ...It includes J&J BC's and the newer BC's for the solid phase of Schneiderbauer et. al., which are a modification of the work of Jenkins and decide between sliding and non-sliding particle-wall collisions. Additionally the computation of the solids pressure is changed to the newest models of Chialvo et. al.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
    Downloads: 0 This Week
    Last Update:
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  • 12
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
    Last Update:
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  • 13
    Code snippets from the Vulcan game Engine that are graphic APIs and Libraries independent. feel free to criticize the code.
    Downloads: 0 This Week
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  • 14
    QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
    Downloads: 4 This Week
    Last Update:
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  • 15
    2D Engine/MiddleWare for PopCap SexyApp Framework. Integrating Physics(ODE) and HGEs Particle System. Intend to create a easy 2D game middleware/engine.
    Downloads: 0 This Week
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  • 16
    DBNL

    DBNL

    Dynamic Bayesian Network Library

    ...It allows you to create simple static networks as well as complex temporal models with changing structure. It can handle highly non-linear dependencies between multivariate random variables. The particle based inference can answer arbitrary questions given the provided evidence and can even cope with multimodal densities. The library supports the most common types of densities and conditional densities, like uniform or normal densities and facilitates user defined density functions. To enable easy use the library is taking account of modern development techniques like policy based design and template programming. ...
    Downloads: 0 This Week
    Last Update:
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