Showing 14 open source projects for "multicore"

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    Codon

    Codon

    A high-performance, zero-overhead, extensible Python compiler

    Codon is a high-performance Python compiler that compiles Python code to native machine code without any runtime overhead. Typical speedups over Python are on the order of 100x or more, on a single thread. Codon supports native multithreading which can lead to speedups many times higher still. The Codon framework is fully modular and extensible, allowing for the seamless integration of new modules, compiler optimizations, domain-specific languages and so on. We actively develop Codon...
    Downloads: 2 This Week
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  • 2
    Thrust

    Thrust

    The C++ parallel algorithms library

    Thrust is the C++ parallel algorithms library which inspired the introduction of parallel algorithms to the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. It builds on top of established parallel programming frameworks (such as CUDA, TBB, and OpenMP). It also provides a number of general-purpose facilities similar to those found in the C++ Standard Library. The NVIDIA C++ Standard Library is an open-source project; it is available on GitHub and included in the NVIDIA HPC SDK and CUDA Toolkit. ...
    Downloads: 0 This Week
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  • 3
    progrep

    progrep

    Utility to show live progress, status & stats for running simulations

    ...It shows % completed, time remaining, time elapsed, number of threads, MPI_Rank(if any), CPU usage & speed (FPS). The FPS measures may be used in benchmarking, e.g. while optimizing HPC algorithms for performance. progrep supports both single-threaded and parallel (multicore/multinode - e.g. OpenMP/MPI) jobs. progrep can also report for jobs running on remote hosts, e.g. jobs running on Linux Clusters. progrep works in client-server model. The server can be installed in your simulation source code with only 4 extra lines (API). When the progrep command is invoked, it queries this server as a client. progrep does not interfere with or slow down your simulation when not invoked. ...
    Downloads: 0 This Week
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  • 4
    PMCGPU

    PMCGPU

    Parallel simulators for Membrane Computing on the GPU

    ...The objective of this project (PMCGPU) is to bring together all the researchers working on the development of parallel simulators for P systems, specially those using the GPU (e.g. CUDA, OpenCL, etc). Other parallel platforms are also welcome (multicore and manycore, FPGAs, etc). This project has been initiated by the Research Group on Natural Computing (Department of Computer Science and Artificial Intelligence, University of Seville). PMCGPU was born inside the P-Lingua project, of the same research group. PMCGPU is a GNU project, so all the applications developed within it are released under the GPLv3 license. ...
    Downloads: 10 This Week
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  • 5
    Tiramisu

    Tiramisu

    Polyhedral compiler for expressing fast and portable data algorithms

    ...The Tiramisu compiler is based on the polyhedral model thus it can express a large set of loop optimizations and data layout transformations. Currently, it targets (1) multicore X86 CPUs, (2) Nvidia GPUs, (3) Xilinx FPGAs (Vivado HLS) and (4) distributed machines (using MPI). It is designed to enable easy integration of code generators for new architectures.
    Downloads: 0 This Week
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  • 6

    VcSpawn

    Runs cl.exe/link.exe with low priority in MS VisualStudio

    This application is intended to reduce running priority of MS Visual Studio compiler and linker processes. When you build a solution in Visual Studio (2013-2017), it can run multiple cl.exe / link.exe processes that consumes 100% even of multicore CPU. Those processes run with a normal priority and can make other application's work sluggish, even if the compilation is running in the background. This application substitutes native cl.exe / link.exe files and spawns them with a lower than normal priority. As a result any other processes get enough CPU time and reacts promptly. ...
    Downloads: 0 This Week
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  • 7
    Chapel

    Chapel

    a Productive Parallel Programming Language

    Chapel is an emerging parallel programming language whose design and development are being led by HPE in collaboration with academia, computing labs, and industry. Chapel's goal is to improve the productivity of parallel programmers, from laptops to supercomputers. **Please note that Chapel development has moved to GitHub**
    Downloads: 3 This Week
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  • 8
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 9
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 2 This Week
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  • 10
    z-utalm

    z-utalm

    Unified Test and Logging layer for multiple programming languages

    Modern software systems and application are commonly written in multiple languages, include scripting engines, and are frequently build on multiple specialized frameworks and middleware for a considerable diversity of runtime environments. The latest influencing update in development paradigm is the application of multicore processors. This projects is aimed to unify the required trace and logging output and integrate into debugging environments. The target is to provide general development, test, and production support of software environments based on multiple programming languages for distributed multicore environments.
    Downloads: 2 This Week
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  • 11
    C to C translator and utilities for Multicore Processor
    Downloads: 0 This Week
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  • 12
    LoseThos, a free, 64-bit, multicore, PC operating system designed from scratch -- not a Unix. No bloat. Boots in 2 seconds. Comes with games, C compiler, tools and lots of demos of the API! Test-drive or install -- it is a live CD.
    Downloads: 0 This Week
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  • 13
    Multicore SWARM
    Multicore SWARM (Software and Algorithms for Running on Multicore Processors) is an open source library for developing efficient and portable implementations that make use of multi-core processors. David A. Bader (Georgia Tech) began SWARM in 1994.
    Downloads: 0 This Week
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  • 14
    An actor based 3D game engine developed for PC with focus on technological advances in multicore processors.
    Downloads: 0 This Week
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