Showing 37 open source projects for "interactive games"

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  • 1
    Tracy Profiler

    Tracy Profiler

    Frame profiler

    A real-time, nanosecond resolution, remote telemetry, hybrid frame, and sampling profiler for games and other applications. Tracy supports profiling CPU (Direct support is provided for C, C++, Lua and Python integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute...
    Downloads: 7 This Week
    Last Update:
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  • 2
    React Native Audio API

    React Native Audio API

    High-performance audio engine for react-native

    ...Developers can build consistent audio behavior across iOS, Android, and the web without rewriting separate logic for each platform. The library supports audio graph concepts, making it useful for music tools, voice apps, sound effects, games, audio editors, and interactive media. It also includes recording-to-file capabilities and playback or recording notifications. Its main value is giving React Native developers a flexible audio engine for advanced sound experiences.
    Downloads: 0 This Week
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  • 3
    Cocos2d-x

    Cocos2d-x

    Open-source, cross-platform, game-development tools

    Cocos2d-x is a mature, free, open-source, cross-platform C++ game development framework—derived from cocos2d-iPhone—for building 2D games, interactive media, and demos across major platforms. Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more. Language: C++, with Lua and JavaScript bindings. Android Studio 3.0.0+ to build Android games(tested with 3.0.0). JRE or JDK 1.6+ is required for web publishing. Fast font rendering using Fixed and variable-width fonts.
    Downloads: 6 This Week
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  • 4
    Downloads: 0 This Week
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  • 5
    FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
    Downloads: 3 This Week
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  • 6
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] >...
    Downloads: 0 This Week
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  • 7

    Jatta

    General Utility Library

    Jatta is a complete utility library aimed at increasing development time for games or other interactive media.
    Downloads: 0 This Week
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  • 8
    Ships Clock will ring a bell on every half-hour in the style of the standard ship's clock used for centuries on sailing ships around the world and still used in the world's navies today.
    Downloads: 3 This Week
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  • 9
    A full featured programming language designed for writing dialogue and scripting in games with interactive stories.
    Downloads: 0 This Week
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  • 10
    My world, our world. A graphics world; An opengl world; A new world. Using tinyxml, zlib, freetype, freeimage, lib3ds. Thanks them.
    Downloads: 0 This Week
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  • 11
    Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
    Downloads: 0 This Week
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  • 12
    ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing Game Server - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
    Downloads: 0 This Week
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  • 13
    SMILE
    Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
    Downloads: 0 This Week
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  • 14
    NanoCL is a simple command language with syntax based on TCL implemented in C++. NanoCL is designed to provide simple scripting language, configuration file format as well as interactive console to games and GUI applications.
    Downloads: 2 This Week
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  • 15
    WhiteHawk Project: A GNU/Linux Desktop environment for newbies trying to improve the new user experience by giving easy to use applications and games
    Downloads: 3 This Week
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  • 16
    The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
    Downloads: 0 This Week
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  • 17
    A realistic real-time sound simulation usable in games and other interactive applications. It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect. Offered as an easy high level library that can be used from C and C++.
    Downloads: 2 This Week
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  • 18
    Q3mass is a master server program for Quake III Arena engine-based games. It's easily extensible and supports multiple games. Q3mass-php, an offshoot project, is a PHP version of the application, allowing for web-based master servers.
    Downloads: 0 This Week
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  • 19
    AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
    Downloads: 9 This Week
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  • 20
    This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
    Downloads: 0 This Week
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  • 21
    (To pronounce, just say the letter: AAY WHY QUEUE.) A collection of high-level models and utility code applicable to interactive applications. e.g. Fixed/variable timestep timing, state machine, etc.
    Downloads: 0 This Week
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  • 22
    Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
    Downloads: 10 This Week
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  • 23
    The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
    Downloads: 0 This Week
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  • 24
    IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
    Downloads: 0 This Week
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  • 25
    FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
    Downloads: 0 This Week
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