Showing 12 open source projects for "gpu processing"

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  • 1
    DALI

    DALI

    A GPU-accelerated library containing highly optimized building blocks

    ...These data processing pipelines, which are currently executed on the CPU, have become a bottleneck, limiting the performance and scalability of training and inference. DALI addresses the problem of the CPU bottleneck by offloading data preprocessing to the GPU. Additionally, DALI relies on its own execution engine, built to maximize the throughput of the input pipeline.
    Downloads: 3 This Week
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  • 2
    GPUPixel

    GPUPixel

    Real-time image and video processing library similar to GPUImage

    GPUPixel is a real-time image and video processing library written in C++11, based on OpenGL/ES. It offers functionalities similar to GPUImage, including built-in beauty filters, enabling efficient processing and rendering of visual effects on images and videos.
    Downloads: 3 This Week
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  • 3
    ArrayFire

    ArrayFire

    ArrayFire, a general purpose GPU library

    ArrayFire is a general-purpose tensor library that simplifies the process of software development for the parallel architectures found in CPUs, GPUs, and other hardware acceleration devices. The library serves users in every technical computing market. Data structures in ArrayFire are smartly managed to avoid costly memory transfers and to take advantage of each performance feature provided by the underlying hardware. The community of ArrayFire developers invites you to build with us if...
    Downloads: 0 This Week
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  • 4

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building an in-memory representation of a Halide pipeline using Halide's C++ API. ...
    Downloads: 0 This Week
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  • 5
    MegEngine

    MegEngine

    Easy-to-use deep learning framework with 3 key features

    MegEngine is a fast, scalable and easy-to-use deep learning framework with 3 key features. You can represent quantization/dynamic shape/image pre-processing and even derivation in one model. After training, just put everything into your model and inference it on any platform at ease. Speed and precision problems won't bother you anymore due to the same core inside. In training, GPU memory usage could go down to one-third at the cost of only one additional line, which enables the DTR algorithm. ...
    Downloads: 5 This Week
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  • 6
    Bandicoot

    Bandicoot

    fast C++ library for GPU linear algebra & scientific computing

    * Fast GPU linear algebra library (matrix maths) for the C++ language, aiming towards a good balance between speed and ease of use * Provides high-level syntax and functionality deliberately similar to Matlab * Provides an API that is aiming to be compatible with Armadillo for easy transition between CPU and GPU linear algebra code * Useful for algorithm development directly in C++, or quick conversion of research code into production environments * Distributed under the permissive Apache 2.0 license, useful for both open-source and proprietary (closed-source) software * Can be used for machine learning, pattern recognition, computer vision, signal processing, bioinformatics, statistics, finance, etc * Downloads: http://coot.sourceforge.io/download.html * Documentation: http://coot.sourceforge.io/docs.html * Bug reports: http://coot.sourceforge.io/faq.html * Git repo: https://gitlab.com/conradsnicta/bandicoot-code
    Downloads: 6 This Week
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  • 7
    Caffe

    Caffe

    A fast open framework for deep learning

    ...It’s got an expressive architecture that encourages application and innovation, and extensible code that’s great for active development. Caffe also offers great speed, capable of processing over 60M images per day with a single NVIDIA K40 GPU. It’s arguably one of the fastest convnet implementations around. Caffe is developed by the Berkeley AI Research (BAIR)/The Berkeley Vision and Learning Center (BVLC) and a great community of contributors that continue to make Caffe state-of-the-art in both code and models. ...
    Downloads: 0 This Week
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  • 8
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 9

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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  • 10
    A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
    Downloads: 0 This Week
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  • 11
    gpucalc is a library for computation using Graphical Processing Unit (GPU) and Central Processing Unit (CPU).
    Downloads: 0 This Week
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  • 12
    Zen3D

    Zen3D

    Zen3D is a 3D engine and editor for creating games

    Zen3D is a full 3D engine and editor to create games. It supports DX12/11/GL/Vulkan & Metal. It has a bespoke scripting language called ZenScript. It includes RTX support for Raytraced or Hybrid rendering.
    Downloads: 0 This Week
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