Showing 16 open source projects for "entity"

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  • 1
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated integer identifiers for types (assigned either at compile-time or at runtime). ...
    Downloads: 2 This Week
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  • 2
    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL & + (Paged List, TextEditor, VRAstroVision ...)

    Vincent Radio {Adrix.NT} Sources Library & Applications : Delphi C++ Java VRCalc++ C# VRCalc++ Object Oriented Scripting Language - Engine Source Pascal Code - Delphi Packages Build Prjs - VRCalc++ Scripted System Std RT Library - Guides & Docs (CHM, PDF, DOCX) - VCL & FMX (FireMonkey) Support - Script Test Code (Lang RTL VCL FMX) - Visual Stage Project : VCL & FMX Paged Lists & Iterators : Delphi C++ Java C# Multi-Dim Arrays & Direct Graph Classes : Delphi C++ Java VRCalc++...
    Downloads: 0 This Week
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  • 3
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    Lullaby is a modular collection of high-performance C++ libraries developed by Google for creating immersive virtual and augmented reality (VR/AR) experiences. It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. ...
    Downloads: 4 This Week
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  • 4
    glint

    glint

    A tool for finite state machine analysis and synthesis.

    ...glint saves you from pondering how your finite state machine should be organized, how many states it should have and what they should mean. You just tell glint how you would like your control entity to operate and glint returns to you the synthesised magic black box which implements the desired logic. Also glint can tell you in regexp style which event sequences your FSM can handle and which are forbidden for it.
    Downloads: 0 This Week
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  • 5
    Tool support for creating FMC* diagrams [Block diagrams, Petri nets, Entity-Relationship diagrams (ERD)] in MS-Visio 2000 and newer. Features: stencils, consistency checking, Petri net simulation, exporter e.g. pdf, ... *Fundamental Modeling Concepts A stripped down version of the stencil set is available for TAM (Technical Architecture Modeling of SAP). This set uses UML notation and contains Block, Activity, Sequence, State, Class, and Component diagrams.
    Downloads: 5 This Week
    Last Update:
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  • 6
    CppWeb - C++ Web developement framework

    CppWeb - C++ Web developement framework

    Cross-platform C++ library for developing CGI Web applications

    CppWeb is cross-platform C++ library for developing web applications with server push support. The library decodes CGI variables and cookies, supports file uploads, performs automatic cookie detection, provides URL and HTML entity encode/decode functions, supports server-push (long-polling via ajax), has built-in HTML parser, SQLite database wrapper etc. CppWeb compiles on Windows, Linux and MacOSX (tested with GNU C++, MingW, MS Visual C++ and Borland C++ compiler) and can run with almost any web server (Apache, IIS, Boa etc.). Can be used in embedded systems (tested with FriendlyARM Mini2440 and Raspberry PI)
    Downloads: 0 This Week
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  • 7

    SFES (Simple, Fast Entity System)

    A lightweight entity system.

    Downloads: 0 This Week
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  • 8
    PostgreSQL Database Modeler
    ...PostgreSQL Database Modeler, or simply pgModeler is an open source project of a CASE tool for modeling PostgreSQL that merges the classical concepts of modeling using entity-relationship diagrams with specific features that only PostgreSQL implements. The pgModeler translates the models created by the user to SQL code and apply them onto database clusters from version 8.0 to 9.1. Please, let me know how the pgModeler is working on your computer! Help to improve this project, give your feedback about the software or report any bug at "Tickets" page. ...
    Downloads: 1 This Week
    Last Update:
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  • 9
    Its a VHDL plugin for Notepad++ which is simular with the one which is available on emacs (Copy a selcted entity port and then paste it as instatiation , Signals or as Testbench )
    Downloads: 0 This Week
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  • 10
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 11
    This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
    Downloads: 0 This Week
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  • 12
    The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
    Downloads: 0 This Week
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  • 13
    Open Legends is a powerful 2D game engine which features an advanced editor enabling users to make their own Quests and Games. It also has an entity scripting system allowing the user to add anything they want to their game just from a simple text file.
    Downloads: 0 This Week
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  • 14
    A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
    Downloads: 0 This Week
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  • 15
    PRCS, the Project Revision Control System, is the front end to a set of tools that (like CVS) provide a way to deal with sets of files and directories as an entity, preserving coherent versions of the entire set.
    Downloads: 7 This Week
    Last Update:
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  • 16
    A set of classes designed to simplify game development using the DarkGDK library. Provides a command classification hierarchy, class entities representing the main DarkGDK entities, and automatic management of entity indices.
    Downloads: 0 This Week
    Last Update:
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