Showing 15 open source projects for "3d game engine programming book source code"

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  • 1
    Effekseer

    Effekseer

    This software is a particle effect editing tool

    Effekseer is an open-source tool designed for creating stunning visual effects for games and multimedia applications. It allows artists and developers to design complex particle effects through an intuitive graphical user interface, supporting various features like particles, beams, and distortion effects. Effekseer supports multiple platforms and integrates seamlessly with popular game engines, enabling the creation of rich visual experiences without extensive programming knowledge.
    Downloads: 4 This Week
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  • 2
    ELENA Programming Language

    ELENA Programming Language

    an object-oriented language with late binding

    ELENA is a general-purpose, pure object-oriented language with late binding. It promotes more object-oriented program design, reusable and more standardized code. The package includes compiler, IDE, ELENA libraries and samples
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    Downloads: 27 This Week
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  • 3
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 91 This Week
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  • 4
    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL & + (Paged List, TextEditor, VRAstroVision ...)

    Vincent Radio {Adrix.NT} Sources Library & Applications : Delphi C++ Java VRCalc++ C# VRCalc++ Object Oriented Scripting Language - Engine Source Pascal Code - Delphi Packages Build Prjs - VRCalc++ Scripted System Std RT Library - Guides & Docs (CHM, PDF, DOCX) - VCL & FMX (FireMonkey) Support - Script Test Code (Lang RTL VCL FMX) - Visual Stage Project : VCL & FMX Paged Lists & Iterators : Delphi C++ Java C# Multi-Dim Arrays & Direct Graph Classes : Delphi C++ Java VRCalc++...
    Downloads: 1 This Week
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  • 5
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    ...Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. The codebase is structured as a learning resource, guiding users through the process of building a basic game engine from scratch. It is particularly useful for those interested in retro game development or low-level graphics programming. Overall, tinyraycaster offers a concise and accessible introduction to real-time rendering techniques used in early 3D games.
    Downloads: 1 This Week
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  • 6

    Various emulators and experiments

    Atari 2600, C64, Python, 3D engines and rock'n roll

    MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
    Downloads: 0 This Week
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  • 7
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 1 This Week
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  • 8
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    Project is Freeze. Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once...
    Downloads: 0 This Week
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  • 9
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 0 This Week
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  • 10
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 11
    !!!!MOVED TO GOOGLE CODE!!!! http://code.google.com/p/slmath/ C++ math lib for game and 3D-graphics programming with GLSL style classes
    Downloads: 0 This Week
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  • 12
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 13
    KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
    Downloads: 1 This Week
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  • 14
    The Open Engine is a game engine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
    Downloads: 0 This Week
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  • 15
    World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
    Downloads: 0 This Week
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