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Like an engine is a open source graphics engine with gpl licence, written in c++ and opengl (with glut), that encapsulates opengl for the user, Now anyone with no knowledgement about opengl CAN MAKE 3D COOL THINGS!!!!!
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
libMAGE (Multi-Agent Grid Engine) is a C++ library that provides basis for constructing distributed autonomic systems (running on grids and clusters), that are able to adapt to processor and memory load and node failures.
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
SEF is a framework for server applications based on POSIX API. It can provide easy access to most unix functionality. It has a very peculiar architecture that permits to exploit the hardware at best. SEF is INCOMPLETE!! don't use it yet!!
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Mixed Analog/Digital Simulator framework - parser and elaborator for Verilog and Verilog-AMS, and an extended C++ (ParC - http://parallel.cc) to be used as the simulation engine.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
OpenSpace 2010 is an free and opensource developpement environment, wich include a sysadmin-targeted module, and a embedded developpement module. Developpers welcome.
Mob2D is a 2D rendering engine designed from the ground up to provide simplicity above all else while still being robust and flexible. You could make a 2D game with this engine with only relatively little knowledge of OpenGL.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
TSL-TGE -- Test Specification Language-Test Generation Engine
Specify independent and dependent factors in an XML file, TSL. Then TGE makes substitutions of generated combinations into a template file. For use in Factorial Test Design.
Javascript bindings for C++, a Javascript interpreter/shell & Javascript/C++ module system. It includes a few Javascript classes and modules. It supports easy embedding of Javascript in C++ and vice versa. The currently supported engine is Spidermonkey.
A backtracking (non-packrat) parser generator for parsing expression grammars. The parsers are generated at run-time using the LLVM JIT compilation engine.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
A collection of tutorials that show the use of some major free 3D engines. While most of these engines have similar tutorials already, these tutorials allow you to see the engines side by side with common coding practises.
Spiral is an event-driven networking engine written in C++ and licensed under the MIT license. It is a port of the Twisted Matrix python library.
It aims to be source compatible, Twisted source code should be easy to adapt to C++.